The following pages link to Teck-Hua Ho (Q324175):
Displaying 19 items.
- A generalized cognitive hierarchy model of games (Q324177) (← links)
- Sophisticated experience-weighted attraction learning and strategic teaching in repeated games (Q697948) (← links)
- Experience-weighted attraction learning in coordination games: Probability rules, heterogeneity, and time-variation (Q1293907) (← links)
- Violations of the betweenness axiom and nonlinearity in probability (Q1322512) (← links)
- Finite automata play repeated prisoner's dilemma with information processing costs (Q1350653) (← links)
- (Q1811157) (redirect page) (← links)
- Competitive location, production, and market selection (Q1811158) (← links)
- Self-tuning experience weighted attraction learning in games (Q2370497) (← links)
- A learning-based model of repeated games with incomplete information (Q2506314) (← links)
- Recursive reasoning-based training-time adversarial machine learning (Q2680807) (← links)
- Rational Shopping Behavior and the Option Value of Variable Pricing (Q2784115) (← links)
- Information Sharing in a Long-Term Supply Chain Relationship: The Role of Customer Review Strategy (Q3100452) (← links)
- Setting Customer Expectation in Service Delivery: An Integrated Marketing-Operations Perspective (Q3114891) (← links)
- Reference Dependence in Multilocation Newsvendor Models: A Structural Analysis (Q3117323) (← links)
- Designing Pricing Contracts for Boundedly Rational Customers: Does the Framing of the Fixed Fee Matter? (Q3117696) (← links)
- New Product Development: The Performance and Time-to-Market Tradeoff (Q4363584) (← links)
- Task Complexity, Equilibrium Selection, and Learning: An Experimental Study (Q4363629) (← links)
- A Cognitive Hierarchy Model of Games (Q4662750) (← links)
- Experience-weighted Attraction Learning in Normal Form Games (Q4799860) (← links)