The following pages link to (Q3512518):
Displaying 50 items.
- Hypergame theory: a model for conflict, misperception, and deception (Q275879) (← links)
- Preference dynamics in games with short sight (Q278384) (← links)
- A new iterative method for solving multiobjective linear programming problem (Q280021) (← links)
- A non-cooperative bargaining theory with incomplete information: verifiable types (Q281360) (← links)
- The Subset Sum game (Q296979) (← links)
- Dynamic consistency in incomplete information games under ambiguity (Q312996) (← links)
- Managing supply uncertainty under supply chain Cournot competition (Q319043) (← links)
- On the core and bargaining set of a veto game (Q328547) (← links)
- The promise of pick-the-winners contests for producing crowd probability forecasts (Q333444) (← links)
- AGM-consistency and perfect Bayesian equilibrium. I: Definition and properties (Q361808) (← links)
- Trembles in extensive games with ambiguity averse players (Q405707) (← links)
- Nash equilibria in symmetric graph games with partial observation (Q528190) (← links)
- A general approach for population games with application to vaccination (Q532431) (← links)
- A sum-over-paths extension of edit distances accounting for all sequence alignments (Q632613) (← links)
- Equilibrium semantics of languages of imperfect information (Q636301) (← links)
- Evolutionary game theory: theoretical concepts and applications to microbial communities (Q647823) (← links)
- Fault-tolerant strategies in the iterated prisoner's dilemma (Q656583) (← links)
- Equilibria problems on games: complexity versus succinctness (Q657923) (← links)
- Role of two-qubit entangling operators in the modified Eisert-Wilkens-Lewenstein approach of quantization (Q670064) (← links)
- On the shortest path game (Q729795) (← links)
- Modelling web-service uncertainty: the angel/daemon approach (Q826324) (← links)
- Pragmatic reasoning about unawareness (Q907900) (← links)
- A choice of auction format in seller cheating: a signaling game analysis (Q926233) (← links)
- Opportunistic timing and manipulation in Australian federal elections (Q1011202) (← links)
- Two-period dynamic versus fixed-ratio pricing in a capacity constrained duopoly (Q1042010) (← links)
- Promoting cooperation in selfish computational grids (Q1042195) (← links)
- A proof of the existence of the minimax point of a strategic game (Q1046297) (← links)
- A novel game theoretic approach for modeling competitive information diffusion in social networks with heterogeneous nodes (Q1620199) (← links)
- A selfish allocation heuristic in scheduling: equilibrium and inefficiency bound analysis (Q1622818) (← links)
- Adaptive correlations between seed size and germination time (Q1633944) (← links)
- A parallel machine schedule updating game with compensations and clients averse to uncertain loss (Q1634066) (← links)
- Infinitely split Nash equilibrium problems in repeated games (Q1654446) (← links)
- Information exchange rather than topology awareness: cooperation between P2P overlay and traffic engineering (Q1719147) (← links)
- Neurons and astrocytes interaction in neuronal network: a game-theoretic approach (Q1739316) (← links)
- Computational ability in games: individual difference and dynamics (Q1740053) (← links)
- Competitive multi-agent scheduling with an iterative selection rule (Q1743639) (← links)
- A comparison of simple action-based and outcome-based policies for emergency-like situations (Q1748539) (← links)
- The role of communication content and reputation in the choice of transaction partners. A study based on field and laboratory data (Q1756328) (← links)
- Artificial distinction and real discrimination (Q1784774) (← links)
- Comparative analysis of application efficiency of two iterative multi objective linear programming methods (MP method and STEM method) (Q1787926) (← links)
- Rock-paper-scissors and cycle-based games (Q1925644) (← links)
- Auctions with synergies and asymmetric buyers (Q1927619) (← links)
- Trembling-hand myopia and trembling-hand perfection (Q1942877) (← links)
- On subgame perfect equilibria in turn-based reachability timed games (Q1996016) (← links)
- A strategic product for belief functions (Q2002345) (← links)
- Comprehensive rationalizability (Q2002361) (← links)
- Markov decision processes with quasi-hyperbolic discounting (Q2022761) (← links)
- Constrained existence problem for weak subgame perfect equilibria with \(\omega \)-regular Boolean objectives (Q2029600) (← links)
- Modeling players with random ``data access'' (Q2067377) (← links)
- Optimal strategic pandemic control: human mobility and travel restriction (Q2092280) (← links)