Pages that link to "Item:Q4834702"
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The following pages link to Warm-Glow versus Cold-Prickle: The Effects of Positive and Negative Framing on Cooperation in Experiments (Q4834702):
Displayed 36 items.
- Social framing effects: preferences or beliefs? (Q380859) (← links)
- Destructive behavior in a fragile public good game (Q397931) (← links)
- Big experimenter is watching you! Anonymity and prosocial behavior in the laboratory (Q417663) (← links)
- Multiple motives of pro-social behavior: evidence from the solidarity game (Q430902) (← links)
- Material interests, moral reputation, and crowding out species protection on private land (Q456424) (← links)
- Decomposing the effects of negative framing in linear public goods games (Q498755) (← links)
- An experimental study of finitely and infinitely repeated linear public goods games (Q523492) (← links)
- Giving versus taking for a cause (Q529718) (← links)
- The role of utility interdependence in public good experiments (Q532652) (← links)
- Framing effects in public goods: prospect theory and experimental evidence (Q550189) (← links)
- The framing of games and the psychology of play (Q645654) (← links)
- Player types and self-impression management in dictatorship games: Two experiments (Q700085) (← links)
- Heterogeneous agents in public goods experiments (Q816745) (← links)
- Memetics and voting: how nature may make us public spirited (Q863395) (← links)
- Self-reinforcing market dominance (Q1036578) (← links)
- The effects of externalities and framing on bribery in a petty corruption experiment (Q1047794) (← links)
- Framing and cooperation in public good games: An experiment with an interior solution (Q1606383) (← links)
- Giving to versus taking from in- and out-group members (Q1630486) (← links)
- Framing and feedback in social dilemmas with partners and strangers (Q1651814) (← links)
- Creating a domain of losses in the laboratory: effects of endowment size (Q1651882) (← links)
- From windfall sharing to property ownership: prosocial personality traits in giving and taking dictator games (Q1651913) (← links)
- The patron game: the individual provision of a public good (Q1651926) (← links)
- Conditional cooperation and framing effects (Q1651929) (← links)
- Consumer or citizen? Prosocial behaviors in markets and non-markets (Q1697832) (← links)
- Coordination and focality under gain-loss framing: experimental evidence (Q1787352) (← links)
- Giving, taking, earned money, and cooperation in public good games (Q1788023) (← links)
- Rhetoric matters: a social norms explanation for the anomaly of framing (Q2002359) (← links)
- Feedback, punishment and cooperation in public good experiments (Q2268120) (← links)
- Community projects: an experimental analysis of a fair implementation process (Q2340270) (← links)
- ``Bucket auctions'' for charity (Q2345221) (← links)
- Framing effects in public good games: choices or externalities? (Q2419896) (← links)
- Motives and comprehension in a public goods game with induced emotions (Q2422659) (← links)
- Cooperation in and out of markets: an experimental comparison of public good games and markets with externalities (Q2440155) (← links)
- Reciprocity, altruism, solidarity: A dynamic model (Q2502429) (← links)
- What does ``clean'' really mean? The implicit framing of decontextualized experiments (Q2511259) (← links)
- ECONOMICS AND COMPLEXITY (Q4670827) (← links)