The following pages link to Algorithmic Game Theory (Q5432685):
Displayed 50 items.
- Bio-inspired paradigms in network engineering games (Q351783) (← links)
- Optimal equilibrium bidding strategies for budget constrained bidders in sponsored search auctions (Q373243) (← links)
- Load balancing via random local search in closed and open systems (Q383274) (← links)
- Social context congestion games (Q386894) (← links)
- \(\mathcal{NP}\)-hardness of pure Nash equilibrium in scheduling and network design games (Q390917) (← links)
- Coping with selfish on-going behaviors (Q418112) (← links)
- Cooperative location games based on the minimum diameter spanning Steiner subgraph problem (Q423895) (← links)
- Pairwise cooperations in selfish ring routing for minimax linear latency (Q443709) (← links)
- On the variational equilibrium as a refinement of the generalized Nash equilibrium (Q445029) (← links)
- Exploiting symmetries for single- and multi-agent partially observable stochastic domains (Q456732) (← links)
- Worst-case equilibria (Q458478) (← links)
- Equilibria, fixed points, and complexity classes (Q458480) (← links)
- Nash equilibria: complexity, symmetries, and approximation (Q458482) (← links)
- A note on proofs of existence of Nash equilibria in finite strategic games, of two players (Q458483) (← links)
- Strategic bidding behaviors in nondecreasing sponsored search auctions (Q460277) (← links)
- Robust and scalable middleware for selfish-computer systems (Q465675) (← links)
- Selfish splittable flows and NP-completeness (Q465681) (← links)
- A game-theoretic analysis of rank-order mechanisms for user-generated content (Q472203) (← links)
- Permutation betting markets: singleton betting with extra information (Q547299) (← links)
- Cooperative games in facility location situations with regional fixed costs (Q628664) (← links)
- Local and global price of anarchy of graphical games (Q631783) (← links)
- On the performance of approximate equilibria in congestion games (Q634681) (← links)
- Distributed algorithmic mechanism design for scheduling on unrelated machines (Q635328) (← links)
- A system-theoretic model for cooperation, interaction and allocation (Q643011) (← links)
- Nash equilibria and the price of anarchy for flows over time (Q647485) (← links)
- Price of stability in survivable network design (Q647493) (← links)
- The complexity of game isomorphism (Q650900) (← links)
- Selfish bin covering (Q650947) (← links)
- Equilibria problems on games: complexity versus succinctness (Q657923) (← links)
- Semidefinite programming for min-max problems and games (Q662286) (← links)
- Design of price mechanisms for network resource allocation via price of anarchy (Q662298) (← links)
- A complete characterization of group-strategyproof mechanisms of cost-sharing (Q692628) (← links)
- Nonsmooth optimization reformulations of player convex generalized Nash equilibrium problems (Q695344) (← links)
- Computing optimal contracts in combinatorial agencies (Q714788) (← links)
- Tractable stochastic analysis in high dimensions via robust optimization (Q715242) (← links)
- Exact and approximate equilibria for optimal group network formation (Q719269) (← links)
- Competitive routing over time (Q719282) (← links)
- Double best response dynamics in topology formation game for ad hoc networks (Q747338) (← links)
- Decomposition algorithms for generalized potential games (Q763403) (← links)
- Strong mediated equilibrium (Q834404) (← links)
- When ignorance helps: graphical multicast cost sharing games (Q844895) (← links)
- Computing the least-core and nucleolus for threshold cardinality matching games (Q897924) (← links)
- Truthful learning mechanisms for multi-slot sponsored search auctions with externalities (Q899160) (← links)
- Mechanisms for scheduling with single-bit private values (Q904689) (← links)
- Imitation games and computation (Q993779) (← links)
- The price of optimum in Stackelberg games on arbitrary single commodity networks and latency functions (Q1006047) (← links)
- Uncomputability and undecidability in economic theory (Q1036534) (← links)
- Market-based pricing in grids: on strategic manipulation and computational cost (Q1046122) (← links)
- Greedy versus social: resource-competing oscillator network as a model of amoeba-based neurocomputer (Q1761689) (← links)
- Natural games (Q1927951) (← links)