The core of endo-status games and one-to-one ordinal preference games (Q5932219): Difference between revisions

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Latest revision as of 16:56, 3 June 2024

scientific article; zbMATH DE number 1595375
Language Label Description Also known as
English
The core of endo-status games and one-to-one ordinal preference games
scientific article; zbMATH DE number 1595375

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    The core of endo-status games and one-to-one ordinal preference games (English)
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    23 April 2002
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    In the paper the status games are considered. There are \(n\)-player ordinal preference cooperative games in which the outcomes are orders of the players within a hierarchy. Here each coalition \(S\) has an exogenously given set \(\Pi_S\) of allocations of positions to its members that it can enforce. For such games a condition of ``balance'' on the set \(\Pi^*=\{\Pi_S\}\) is defined. It is shown that if \(\Pi^*\) is balanced then the core of the associated status game is nonempty, and conversely, if \(\Pi^*\) is not balanced and the game is exchangeable then can be find an instance where the strict core is empty. In addition, a more general class of one-to-one ordinal preference games is defined, which include both exo-status and endo-status games, as well as the class of restricted houseswapping games with ordinal preferences. For these games a condition of balancedness is defined.
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    core
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    ordinal preferences
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    cardinal preferences
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    exo-status game
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    endo-status game
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