Finding and fixing faults (Q414907): Difference between revisions

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Latest revision as of 16:50, 9 December 2024

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Finding and fixing faults
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    Finding and fixing faults (English)
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    11 May 2012
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    The promises of fault localization and correction for finite state systems sound like magic. However, the algorithm proposed by the authors makes intuitive sense, and it is given a reasonably clear exposition in the paper. The algorithm extracts a ``correction'' from a winning strategy for a game, constructed from the original program and its specification (expressed in linear temporal logic). The authors apply their algorithm to six examples: unfortunately, all six examples are small in scope and tersely presented. It remains unclear whether larger examples remain tractable with this level of automation.
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    debugging
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    fault localization
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    fault correction
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    verification
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    games
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    linear temporal logic
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