Online vertex-coloring games in random graphs (Q532126): Difference between revisions

From MaRDI portal
Importer (talk | contribs)
Created a new Item
 
Normalize DOI.
 
(6 intermediate revisions by 6 users not shown)
Property / DOI
 
Property / DOI: 10.1007/s00493-010-2436-z / rank
Normal rank
 
Property / review text
 
A fixed graph \(F\) is chosen. A random graph \(G(n,p(n))\) with \(n\) vertices and each edge included independently of all other edges with probability \(p(n)\) is generated. Then the vertices of the random graph are put in some order and revealed one by one (`online\') to a player Painter, together with all edges linking the newly exposed vertex to an earlier vertex in the order. Painter has a fixed number \(r\) of colours and has to assign one of these to each vertex immediately it is revealed. The objective for Painter is to avoid creating a monochromatic copy of \(F\): if she can avoid this still when all \(n\) vertices are coloured, she wins. We are concerned with when Painter can win the game a.a.s., i.e, with probability tending to 1 as \(n\rightarrow\infty\). More precisely, for a large class of graphs \(F\) including cliques and cycles, and any fixed number \(r\) of colours, we obtain an explicit function \(p_{0}=p_{0}(F,r,n)\) such that, by judicious choice of strategy, Painter a.a.s. succeeds in colouring the entire random graph if \(p=o(p_{0})\) but if \(p=\omega(p_{0})\), no matter what strategy Painter uses she fails. To state the main result, we need some notation about densities of subgraphs. For a graph \(H\) let \(v_{H}\), denote its number of vertices and \(e_{H}\) its number of edges. For any graph \(F\), define \[ m_{1}(F)=\max_{H\subseteq F}e_{H}/(v_{H}-1) \] and \[ \overline{m}_{1}^{r}(F)=\begin{cases} \max_{H\subseteq F} \frac{e_{H}}{v_{H}} & \text{if}\;r=1,\cr \max_{H\subseteq F}\frac{e_{H}+\overline{m}_{1}^{r-1}(F)} {v_{H}} & \text{if}\;r\geq 2.\end{cases} \] Now suppose \(F\) is a non-empty graph with an induced subgraph on \(v_{F}-1\) vertices, \(F^{\circ}\), such that \[ m_{1}(F^{\circ})\leq \overline{m}_{1}^{2}(F). \] Though this `precondition\'\, is only used in the upper bound proof (but cannot be totally avoided). The main result is now that, for any \(r\geq 1\), the threshold for the online \(F\)-avoidance vertex colouring game with \(r\) colours is \[ p_{0}(F,r,n)=n^{-1/\overline{m}_{1}^{r}(F)}. \] This is easily seen to imply that, e.g., when \(F=K_{\ell}\) a complete graph of order \(\ell\), we get \(p_{0}(K_{\ell},r,n)=n^{-2/(\ell (1-\ell^{-r}))}\) for \(\ell\geq 2\) and, when \(\ell\geq 3\) and \(F=C_{\ell}\) is a cycle of length \(\ell\), then \(p_{0}(C_{\ell},r,n)=n^{-(\ell-1)/(\ell(1-\ell^{-r}))}\). Note that this online game threshold will inevitably be at least as large as the threshold for there to be a copy of \(F\) in \(G(n,p)\) at all, and at most the threshold for the offline version of the game found by \textit{T. Łuczak, A. Ruciński} and \textit{B. Voigt} [``Ramsey properties of random graphs,'' J. Comb. Theory, Ser. B 56, No.\,1, 55--68 (1992; Zbl 0711.05041)]. In fact, the paper shows that the online threshold approaches the offline one as \(r\) grows. The techniques used include various density measure calculations, devising (inductively) a suitable strategy for the lower bound and using the Janson inequalities to obtain the upper bound.
Property / review text: A fixed graph \(F\) is chosen. A random graph \(G(n,p(n))\) with \(n\) vertices and each edge included independently of all other edges with probability \(p(n)\) is generated. Then the vertices of the random graph are put in some order and revealed one by one (`online\') to a player Painter, together with all edges linking the newly exposed vertex to an earlier vertex in the order. Painter has a fixed number \(r\) of colours and has to assign one of these to each vertex immediately it is revealed. The objective for Painter is to avoid creating a monochromatic copy of \(F\): if she can avoid this still when all \(n\) vertices are coloured, she wins. We are concerned with when Painter can win the game a.a.s., i.e, with probability tending to 1 as \(n\rightarrow\infty\). More precisely, for a large class of graphs \(F\) including cliques and cycles, and any fixed number \(r\) of colours, we obtain an explicit function \(p_{0}=p_{0}(F,r,n)\) such that, by judicious choice of strategy, Painter a.a.s. succeeds in colouring the entire random graph if \(p=o(p_{0})\) but if \(p=\omega(p_{0})\), no matter what strategy Painter uses she fails. To state the main result, we need some notation about densities of subgraphs. For a graph \(H\) let \(v_{H}\), denote its number of vertices and \(e_{H}\) its number of edges. For any graph \(F\), define \[ m_{1}(F)=\max_{H\subseteq F}e_{H}/(v_{H}-1) \] and \[ \overline{m}_{1}^{r}(F)=\begin{cases} \max_{H\subseteq F} \frac{e_{H}}{v_{H}} & \text{if}\;r=1,\cr \max_{H\subseteq F}\frac{e_{H}+\overline{m}_{1}^{r-1}(F)} {v_{H}} & \text{if}\;r\geq 2.\end{cases} \] Now suppose \(F\) is a non-empty graph with an induced subgraph on \(v_{F}-1\) vertices, \(F^{\circ}\), such that \[ m_{1}(F^{\circ})\leq \overline{m}_{1}^{2}(F). \] Though this `precondition\'\, is only used in the upper bound proof (but cannot be totally avoided). The main result is now that, for any \(r\geq 1\), the threshold for the online \(F\)-avoidance vertex colouring game with \(r\) colours is \[ p_{0}(F,r,n)=n^{-1/\overline{m}_{1}^{r}(F)}. \] This is easily seen to imply that, e.g., when \(F=K_{\ell}\) a complete graph of order \(\ell\), we get \(p_{0}(K_{\ell},r,n)=n^{-2/(\ell (1-\ell^{-r}))}\) for \(\ell\geq 2\) and, when \(\ell\geq 3\) and \(F=C_{\ell}\) is a cycle of length \(\ell\), then \(p_{0}(C_{\ell},r,n)=n^{-(\ell-1)/(\ell(1-\ell^{-r}))}\). Note that this online game threshold will inevitably be at least as large as the threshold for there to be a copy of \(F\) in \(G(n,p)\) at all, and at most the threshold for the offline version of the game found by \textit{T. Łuczak, A. Ruciński} and \textit{B. Voigt} [``Ramsey properties of random graphs,'' J. Comb. Theory, Ser. B 56, No.\,1, 55--68 (1992; Zbl 0711.05041)]. In fact, the paper shows that the online threshold approaches the offline one as \(r\) grows. The techniques used include various density measure calculations, devising (inductively) a suitable strategy for the lower bound and using the Janson inequalities to obtain the upper bound. / rank
 
Normal rank
Property / reviewed by
 
Property / reviewed by: David B. Penman / rank
 
Normal rank
Property / Mathematics Subject Classification ID
 
Property / Mathematics Subject Classification ID: 05C80 / rank
 
Normal rank
Property / Mathematics Subject Classification ID
 
Property / Mathematics Subject Classification ID: 05C15 / rank
 
Normal rank
Property / Mathematics Subject Classification ID
 
Property / Mathematics Subject Classification ID: 05C42 / rank
 
Normal rank
Property / Mathematics Subject Classification ID
 
Property / Mathematics Subject Classification ID: 05C57 / rank
 
Normal rank
Property / zbMATH DE Number
 
Property / zbMATH DE Number: 5881222 / rank
 
Normal rank
Property / zbMATH Keywords
 
random graph
Property / zbMATH Keywords: random graph / rank
 
Normal rank
Property / zbMATH Keywords
 
online coloring game
Property / zbMATH Keywords: online coloring game / rank
 
Normal rank
Property / zbMATH Keywords
 
avoid a fixed subgraph
Property / zbMATH Keywords: avoid a fixed subgraph / rank
 
Normal rank
Property / zbMATH Keywords
 
threshold
Property / zbMATH Keywords: threshold / rank
 
Normal rank
Property / MaRDI profile type
 
Property / MaRDI profile type: MaRDI publication profile / rank
 
Normal rank
Property / OpenAlex ID
 
Property / OpenAlex ID: W1985022633 / rank
 
Normal rank
Property / cites work
 
Property / cites work: Threshold functions for small subgraphs / rank
 
Normal rank
Property / cites work
 
Property / cites work: Hunting for sharp thresholds / rank
 
Normal rank
Property / cites work
 
Property / cites work: Ramsey Games Against a One-Armed Bandit / rank
 
Normal rank
Property / cites work
 
Property / cites work: Poisson approximation for large deviations / rank
 
Normal rank
Property / cites work
 
Property / cites work: Q2934630 / rank
 
Normal rank
Property / cites work
 
Property / cites work: Online Ramsey Games in Random Graphs / rank
 
Normal rank
Property / cites work
 
Property / cites work: Upper Bounds for Online Ramsey Games in Random Graphs / rank
 
Normal rank
Property / DOI
 
Property / DOI: 10.1007/S00493-010-2436-Z / rank
 
Normal rank
links / mardi / namelinks / mardi / name
 

Latest revision as of 20:42, 9 December 2024

scientific article
Language Label Description Also known as
English
Online vertex-coloring games in random graphs
scientific article

    Statements

    Online vertex-coloring games in random graphs (English)
    0 references
    0 references
    0 references
    26 April 2011
    0 references
    A fixed graph \(F\) is chosen. A random graph \(G(n,p(n))\) with \(n\) vertices and each edge included independently of all other edges with probability \(p(n)\) is generated. Then the vertices of the random graph are put in some order and revealed one by one (`online\') to a player Painter, together with all edges linking the newly exposed vertex to an earlier vertex in the order. Painter has a fixed number \(r\) of colours and has to assign one of these to each vertex immediately it is revealed. The objective for Painter is to avoid creating a monochromatic copy of \(F\): if she can avoid this still when all \(n\) vertices are coloured, she wins. We are concerned with when Painter can win the game a.a.s., i.e, with probability tending to 1 as \(n\rightarrow\infty\). More precisely, for a large class of graphs \(F\) including cliques and cycles, and any fixed number \(r\) of colours, we obtain an explicit function \(p_{0}=p_{0}(F,r,n)\) such that, by judicious choice of strategy, Painter a.a.s. succeeds in colouring the entire random graph if \(p=o(p_{0})\) but if \(p=\omega(p_{0})\), no matter what strategy Painter uses she fails. To state the main result, we need some notation about densities of subgraphs. For a graph \(H\) let \(v_{H}\), denote its number of vertices and \(e_{H}\) its number of edges. For any graph \(F\), define \[ m_{1}(F)=\max_{H\subseteq F}e_{H}/(v_{H}-1) \] and \[ \overline{m}_{1}^{r}(F)=\begin{cases} \max_{H\subseteq F} \frac{e_{H}}{v_{H}} & \text{if}\;r=1,\cr \max_{H\subseteq F}\frac{e_{H}+\overline{m}_{1}^{r-1}(F)} {v_{H}} & \text{if}\;r\geq 2.\end{cases} \] Now suppose \(F\) is a non-empty graph with an induced subgraph on \(v_{F}-1\) vertices, \(F^{\circ}\), such that \[ m_{1}(F^{\circ})\leq \overline{m}_{1}^{2}(F). \] Though this `precondition\'\, is only used in the upper bound proof (but cannot be totally avoided). The main result is now that, for any \(r\geq 1\), the threshold for the online \(F\)-avoidance vertex colouring game with \(r\) colours is \[ p_{0}(F,r,n)=n^{-1/\overline{m}_{1}^{r}(F)}. \] This is easily seen to imply that, e.g., when \(F=K_{\ell}\) a complete graph of order \(\ell\), we get \(p_{0}(K_{\ell},r,n)=n^{-2/(\ell (1-\ell^{-r}))}\) for \(\ell\geq 2\) and, when \(\ell\geq 3\) and \(F=C_{\ell}\) is a cycle of length \(\ell\), then \(p_{0}(C_{\ell},r,n)=n^{-(\ell-1)/(\ell(1-\ell^{-r}))}\). Note that this online game threshold will inevitably be at least as large as the threshold for there to be a copy of \(F\) in \(G(n,p)\) at all, and at most the threshold for the offline version of the game found by \textit{T. Łuczak, A. Ruciński} and \textit{B. Voigt} [``Ramsey properties of random graphs,'' J. Comb. Theory, Ser. B 56, No.\,1, 55--68 (1992; Zbl 0711.05041)]. In fact, the paper shows that the online threshold approaches the offline one as \(r\) grows. The techniques used include various density measure calculations, devising (inductively) a suitable strategy for the lower bound and using the Janson inequalities to obtain the upper bound.
    0 references
    random graph
    0 references
    online coloring game
    0 references
    avoid a fixed subgraph
    0 references
    threshold
    0 references

    Identifiers

    0 references
    0 references
    0 references
    0 references
    0 references
    0 references