Evolutionary inspection and corruption games (Q725050): Difference between revisions

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Property / DOI: 10.3390/g7040031 / rank
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Property / author: Vassili N. Kolokol'tsov / rank
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Property / author: Wei Yang / rank
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Property / author
 
Property / author: Vassili N. Kolokol'tsov / rank
 
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Property / author: Wei Yang / rank
 
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Property / MaRDI profile type: MaRDI publication profile / rank
 
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Property / full work available at URL: https://doi.org/10.3390/g7040031 / rank
 
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Property / OpenAlex ID: W2535661644 / rank
 
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Latest revision as of 02:08, 10 December 2024

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Evolutionary inspection and corruption games
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    Evolutionary inspection and corruption games (English)
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    1 August 2018
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    Summary: We extend a standard two-person, noncooperative, non-zero sum, imperfect inspection game, considering a large population of interacting inspectees and a single inspector. Each inspectee adopts one strategy, within a finite/infinite bounded set of strategies returning increasingly illegal profits, including compliance. The inspectees may periodically update their strategies after randomly inter-comparing the obtained payoffs, setting their collective behaviour subject to evolutionary pressure. The inspector decides, at each update period, the optimum fraction of his/her renewable budget to invest on his/her interference with the inspectees' collective effect. To deter the inspectees from violating, he/she assigns a fine to each illegal strategy. We formulate the game mathematically, study its dynamics and predict its evolution subject to two key controls, the inspection budget and the punishment fine. Introducing a simple linguistic twist, we also capture the corresponding version of a corruption game.
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    inspection game
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    corruption game
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    evolutionary game
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    noncooperative game
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    dynamic game
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    multiple inspectees
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    multiple violation levels
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    inspection budget
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    punishment fine
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