Reachability and recurrence in a modular generalization of annihilating random walks (and Lights-Out games) to hypergraphs (Q2344774): Difference between revisions

From MaRDI portal
Added link to MaRDI item.
ReferenceBot (talk | contribs)
Changed an Item
 
(3 intermediate revisions by 3 users not shown)
Property / MaRDI profile type
 
Property / MaRDI profile type: MaRDI publication profile / rank
 
Normal rank
Property / OpenAlex ID
 
Property / OpenAlex ID: W2964249223 / rank
 
Normal rank
Property / arXiv ID
 
Property / arXiv ID: 1102.1440 / rank
 
Normal rank
Property / cites work
 
Property / cites work: Social balance on networks: the dynamics of friendship and enmity / rank
 
Normal rank
Property / cites work
 
Property / cites work: Structure and importance of logspace-MOD class / rank
 
Normal rank
Property / cites work
 
Property / cites work: Graphs whose neighborhoods have no special cycles / rank
 
Normal rank
Property / cites work
 
Property / cites work: Q3768140 / rank
 
Normal rank
Property / cites work
 
Property / cites work: Flux and fixation in cyclic particle systems / rank
 
Normal rank
Property / cites work
 
Property / cites work: Hypergraph Coloring Games and Voter Models / rank
 
Normal rank
Property / cites work
 
Property / cites work: Finite particle systems and infection models / rank
 
Normal rank
Property / cites work
 
Property / cites work: Q3702260 / rank
 
Normal rank
Property / cites work
 
Property / cites work: Q3447279 / rank
 
Normal rank
Property / cites work
 
Property / cites work: Reliable cellular automata with self-organization / rank
 
Normal rank
Property / cites work
 
Property / cites work: On a modular domination game. / rank
 
Normal rank
Property / cites work
 
Property / cites work: Additive and cancellative interacting particle systems / rank
 
Normal rank
Property / cites work
 
Property / cites work: Does the lit-only restriction make any difference for the \(\sigma \)-game and \(\sigma ^+\)-game? / rank
 
Normal rank
Property / cites work
 
Property / cites work: Computational mechanics of cellular automata: an example / rank
 
Normal rank
Property / cites work
 
Property / cites work: Random Lights Out processes on graphs / rank
 
Normal rank
Property / cites work
 
Property / cites work: Q5412362 / rank
 
Normal rank
Property / cites work
 
Property / cites work: On the Dynamics of Social Balance on General Networks (with an application to XOR-SAT) / rank
 
Normal rank
Property / cites work
 
Property / cites work: Q4832431 / rank
 
Normal rank
Property / cites work
 
Property / cites work: Stochastic dynamics on hypergraphs and the spatial majority rule model / rank
 
Normal rank
Property / cites work
 
Property / cites work: A Random Recolouring Method for Graphs and Hypergraphs / rank
 
Normal rank
Property / cites work
 
Property / cites work: A randomised 3-colouring algorithm / rank
 
Normal rank
Property / cites work
 
Property / cites work: Asymptotic density in a threshold coalescing and annihilating random walk / rank
 
Normal rank
Property / cites work
 
Property / cites work: Linear cellular automata and the garden-of-eden / rank
 
Normal rank

Latest revision as of 02:53, 10 July 2024

scientific article
Language Label Description Also known as
English
Reachability and recurrence in a modular generalization of annihilating random walks (and Lights-Out games) to hypergraphs
scientific article

    Statements

    Reachability and recurrence in a modular generalization of annihilating random walks (and Lights-Out games) to hypergraphs (English)
    0 references
    0 references
    18 May 2015
    0 references
    discrete complex systems
    0 references
    Lights-Out games
    0 references
    reachability
    0 references

    Identifiers

    0 references
    0 references
    0 references
    0 references
    0 references
    0 references
    0 references
    0 references