A Game of Timing in which<i>the</i>Players Improve their Information Patterns (Q3793970): Difference between revisions
From MaRDI portal
Set OpenAlex properties. |
ReferenceBot (talk | contribs) Changed an Item |
||
Property / cites work | |||
Property / cites work: Noisy Duels / rank | |||
Normal rank | |||
Property / cites work | |||
Property / cites work: A Single-Shot Noisy Duel with Detection Uncertainty / rank | |||
Normal rank | |||
Property / cites work | |||
Property / cites work: Noisy duel with uncertain existence of the shot / rank | |||
Normal rank | |||
Property / cites work | |||
Property / cites work: A two-person game of timing with random termination / rank | |||
Normal rank | |||
Property / cites work | |||
Property / cites work: Silent-noisy marksmanship contest with random termination / rank | |||
Normal rank |
Latest revision as of 17:03, 18 June 2024
scientific article
Language | Label | Description | Also known as |
---|---|---|---|
English | A Game of Timing in which<i>the</i>Players Improve their Information Patterns |
scientific article |
Statements
A Game of Timing in which<i>the</i>Players Improve their Information Patterns (English)
0 references
1988
0 references
random silent-noisy shifts
0 references
explicit solution
0 references
two-person nonzero-sum game
0 references
non-cooperative duels
0 references
saddle point
0 references