A Branch-and-Cut Algorithm for Submodular Interdiction Games (Q5058006): Difference between revisions

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Latest revision as of 15:46, 30 December 2024

scientific article; zbMATH DE number 7625894
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English
A Branch-and-Cut Algorithm for Submodular Interdiction Games
scientific article; zbMATH DE number 7625894

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    A Branch-and-Cut Algorithm for Submodular Interdiction Games (English)
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    1 December 2022
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    interdiction games
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    submodular optimization
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    bilevel optimization
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    branch-and-cut
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