An interactive fuzzy satisfying method for multiobjective 0-1 programming problems with fuzzy numbers through genetic algorithms with double strings (Q1296121): Difference between revisions

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An interactive fuzzy satisfying method for multiobjective 0-1 programming problems with fuzzy numbers through genetic algorithms with double strings
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    An interactive fuzzy satisfying method for multiobjective 0-1 programming problems with fuzzy numbers through genetic algorithms with double strings (English)
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    11 July 1999
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    multiobjective 0-1 programming
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    fuzzy goals
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    \(\alpha\)-Pareto optimal
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    interactive methods
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    genetic lgorithms
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