A Game of Timing in which<i>the</i>Players Improve their Information Patterns (Q3793970): Difference between revisions

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Latest revision as of 17:03, 18 June 2024

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A Game of Timing in which<i>the</i>Players Improve their Information Patterns
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    A Game of Timing in which<i>the</i>Players Improve their Information Patterns (English)
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    1988
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    random silent-noisy shifts
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    explicit solution
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    two-person nonzero-sum game
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    non-cooperative duels
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    saddle point
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