An efficient algorithm for computing the maximum empty rectangle in three dimensions (Q5938672): Difference between revisions

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Latest revision as of 09:08, 30 July 2024

scientific article; zbMATH DE number 1630206
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An efficient algorithm for computing the maximum empty rectangle in three dimensions
scientific article; zbMATH DE number 1630206

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    An efficient algorithm for computing the maximum empty rectangle in three dimensions (English)
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    1 October 2001
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    computational geometry
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    maximum empty hyper rectangle
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    space sweep paradigm
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    three dimensions
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    segment-interval tree
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    expected case complexity
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