A technique for calculating particle systems containing rigid and soft parts (Q889701): Difference between revisions
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Revision as of 16:49, 28 February 2024
scientific article
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English | A technique for calculating particle systems containing rigid and soft parts |
scientific article |
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A technique for calculating particle systems containing rigid and soft parts (English)
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9 November 2015
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many-particle dynamics
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GPU
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rigid and soft parts
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ball mill
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self assembly
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