Solving linear programming problems under fuzziness and randomness environment using attainment values (Q2372211): Difference between revisions

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Revision as of 22:44, 19 March 2024

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Solving linear programming problems under fuzziness and randomness environment using attainment values
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    Solving linear programming problems under fuzziness and randomness environment using attainment values (English)
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    25 July 2007
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    fuzzy random variable
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    attainment value
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    fuzzy linear programming
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    fuzzy stochastic linear programming
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