A technique for calculating particle systems containing rigid and soft parts (Q889701): Difference between revisions

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Revision as of 01:53, 20 March 2024

scientific article
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A technique for calculating particle systems containing rigid and soft parts
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    A technique for calculating particle systems containing rigid and soft parts (English)
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    9 November 2015
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    many-particle dynamics
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    GPU
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    rigid and soft parts
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    ball mill
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    self assembly
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