Evolutionary inspection and corruption games (Q725050): Difference between revisions
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Revision as of 08:16, 9 December 2024
scientific article
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English | Evolutionary inspection and corruption games |
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Evolutionary inspection and corruption games (English)
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1 August 2018
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Summary: We extend a standard two-person, noncooperative, non-zero sum, imperfect inspection game, considering a large population of interacting inspectees and a single inspector. Each inspectee adopts one strategy, within a finite/infinite bounded set of strategies returning increasingly illegal profits, including compliance. The inspectees may periodically update their strategies after randomly inter-comparing the obtained payoffs, setting their collective behaviour subject to evolutionary pressure. The inspector decides, at each update period, the optimum fraction of his/her renewable budget to invest on his/her interference with the inspectees' collective effect. To deter the inspectees from violating, he/she assigns a fine to each illegal strategy. We formulate the game mathematically, study its dynamics and predict its evolution subject to two key controls, the inspection budget and the punishment fine. Introducing a simple linguistic twist, we also capture the corresponding version of a corruption game.
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inspection game
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corruption game
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evolutionary game
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noncooperative game
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dynamic game
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multiple inspectees
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multiple violation levels
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inspection budget
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punishment fine
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