A simple and scalable immersed boundary method for high-fidelity simulations of fixed and moving objects on a Cartesian mesh (Q821840): Difference between revisions

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Revision as of 10:00, 9 December 2024

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A simple and scalable immersed boundary method for high-fidelity simulations of fixed and moving objects on a Cartesian mesh
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    A simple and scalable immersed boundary method for high-fidelity simulations of fixed and moving objects on a Cartesian mesh (English)
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    21 September 2021
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    immersed boundary method
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    high-performance computing
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    finite-difference scheme
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    moving body problems
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    Cartesian mesh
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