An efficient implementation of Bailey and Borwein's algorithm for parallel random number generation on graphics processing units (Q488304): Difference between revisions
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Property / author: Gleb Beliakov / rank | |||
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Property / Mathematics Subject Classification ID: 65C10 / rank | |||
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Property / Mathematics Subject Classification ID: 11K45 / rank | |||
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Property / Mathematics Subject Classification ID: 68W10 / rank | |||
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Property / Mathematics Subject Classification ID: 65Y05 / rank | |||
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Property / zbMATH DE Number: 6390366 / rank | |||
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GPU | |||
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random number generation | |||
Property / zbMATH Keywords: random number generation / rank | |||
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normal numbers | |||
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Revision as of 21:05, 30 June 2023
scientific article
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English | An efficient implementation of Bailey and Borwein's algorithm for parallel random number generation on graphics processing units |
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An efficient implementation of Bailey and Borwein's algorithm for parallel random number generation on graphics processing units (English)
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26 January 2015
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GPU
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random number generation
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normal numbers
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