The following pages link to (Q4223194):
Displaying 50 items.
- Software:13572 (transclusion) (← links)
- Software:122438 (transclusion) (← links)
- Dataset:4834875 (transclusion) (← links)
- Dataset:4834514 (transclusion) (← links)
- Efficient learning equilibrium (Q814627) (← links)
- Entropic penalties in finite games (Q816527) (← links)
- On the role of the group composition for achieving optimality (Q816530) (← links)
- A model of cultural evolution in the context of strategic conflict (Q826032) (← links)
- A model of discrete choice based on reinforcement learning under short-term memory (Q826947) (← links)
- Imperfect competition, general equilibrium and unemployment (Q844653) (← links)
- A numerical analysis of the evolutionary stability of learning rules (Q844667) (← links)
- Q-learning agents in a Cournot oligopoly model (Q844790) (← links)
- Fictitious play in an evolutionary environment (Q844932) (← links)
- Learning and transfer in dynamic decision environments (Q857733) (← links)
- Imitation processes with small mutations (Q860357) (← links)
- Effect of technological breakthroughs on electronic markets (Q862586) (← links)
- Interaction dynamics of two reinforcement learners (Q862762) (← links)
- Memetics and voting: how nature may make us public spirited (Q863395) (← links)
- Evolutionary game dynamics in finite populations with strong selection and weak mutation (Q884296) (← links)
- Logit dynamics with concurrent updates for local interaction potential games (Q893316) (← links)
- Contagion and uninvadability in local interaction games: the bilingual game and general supermodular games (Q894010) (← links)
- Dynamic choice in a complex world (Q896946) (← links)
- Rationalizable signaling (Q907896) (← links)
- Probe and adjust in information transfer games (Q907902) (← links)
- Two more classes of games with the continuous-time fictitious play property (Q926784) (← links)
- Fictitious play in 3\(\times \)3 games: The transition between periodic and chaotic behaviour (Q926894) (← links)
- Monotone imitation dynamics in large populations (Q928882) (← links)
- Emergence of information transfer by inductive learning (Q941736) (← links)
- Learning to be prepared (Q956581) (← links)
- Contagion and efficiency (Q960255) (← links)
- Learning in games with strategic complementarities revisited (Q960258) (← links)
- Coordination and bargaining power in contracting with externalities (Q960277) (← links)
- Learning in games using the imprecise Dirichlet model (Q962850) (← links)
- Rage against the machines: how subjects play against learning algorithms (Q971893) (← links)
- How long to equilibrium? The communication complexity of uncoupled equilibrium procedures (Q972131) (← links)
- Analyzing behavior implied by EWA learning: an emphasis on distinguishing reinforcement from belief learning (Q972190) (← links)
- The emergence of coordination in public good games (Q978849) (← links)
- Why income comparison is rational (Q980971) (← links)
- Chaotic switching in a two-person game (Q989371) (← links)
- Information-driven coordination: experimental results with heterogeneous individuals (Q989925) (← links)
- To reveal or not to reveal? Strategic disclosure of private information in negotiation (Q992617) (← links)
- A payoff-based learning procedure and its application to traffic games (Q993787) (← links)
- Brown's original fictitious play (Q996398) (← links)
- Dynamic psychological games (Q1001812) (← links)
- Effective short-term opponent exploitation in simplified poker (Q1009317) (← links)
- Communication complexity and stability of equilibria in economies and games (Q1022387) (← links)
- If multi-agent learning is the answer, what is the question? (Q1028919) (← links)
- Perspectives on multiagent learning (Q1028921) (← links)
- What evolutionary game theory tells us about multiagent learning (Q1028925) (← links)
- Multi-agent learning for engineers (Q1028926) (← links)