From heaps of matches to the limits of computability (Q396877)

From MaRDI portal
Revision as of 00:10, 5 March 2024 by Import240304020342 (talk | contribs) (Set profile property.)
scientific article
Language Label Description Also known as
English
From heaps of matches to the limits of computability
scientific article

    Statements

    From heaps of matches to the limits of computability (English)
    0 references
    0 references
    0 references
    14 August 2014
    0 references
    Summary: We study so-called invariant games played with a fixed number \(d\) of heaps of matches. A game is described by a finite list \(\mathcal{M}\) of integer vectors of length \(d\) specifying the legal moves. A move consists in changing the current game-state by adding one of the vectors in \(\mathcal{M}\), provided all elements of the resulting vector are nonnegative. For instance, in a two-heap game, the vector \((1,-2)\) would mean adding one match to the first heap and removing two matches from the second heap. If \((1,-2) \in \mathcal{M}\), such a move would be permitted provided there are at least two matches in the second heap. Two players take turns, and a player unable to make a move loses. We show that these games embrace computational universality, and that therefore a number of basic questions about them are algorithmically undecidable. In particular, we prove that there is no algorithm that takes two games \(\mathcal{M}\) and \(\mathcal{M}'\) (with the same number of heaps) as input, and determines whether or not they are equivalent in the sense that every starting-position which is a first player win in one of the games is a first player win in the other.
    0 references
    combinatorial games
    0 references
    computational complexity
    0 references
    logic in computer science
    0 references

    Identifiers