The algorithm designer versus nature: A game-theoretic approach to information-based complexity
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Publication:1100895
DOI10.1016/0885-064X(87)90014-8zbMath0641.68062MaRDI QIDQ1100895
Publication date: 1987
Published in: Journal of Complexity (Search for Journal in Brave)
2-person games (91A05) Performance evaluation, queueing, and scheduling in the context of computer systems (68M20) Measures of information, entropy (94A17)
Related Items (4)
Multigrid with Rough Coefficients and Multiresolution Operator Decomposition from Hierarchical Information Games ⋮ Gamblets for opening the complexity-bottleneck of implicit schemes for hyperbolic and parabolic ODEs/PDEs with rough coefficients ⋮ A minimax principle for the optimal error of Monte Carlo methods ⋮ Quadrature Formulas for Monotone Functions
Cites Work
- Average case optimality
- Approximation of linear functionals on a Banach space with a Gaussian measure
- Probabilistic setting of information-based complexity
- Randomization for continuous problems
- Information of varying cardinality
- Do Linear Problems Have Linear Optimal Algorithms?
- Recent developments in information-based complexity
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