Payoff assessments without probabilities: a simple dynamic model of choice
From MaRDI portal
Publication:1304012
DOI10.1006/GAME.1998.0702zbMath1115.91311OpenAlexW1985191333WikidataQ57918043 ScholiaQ57918043MaRDI QIDQ1304012
Publication date: 5 December 1999
Published in: Games and Economic Behavior (Search for Journal in Brave)
Full work available at URL: https://doi.org/10.1006/game.1998.0702
Related Items (31)
Learning from inferred foregone payoffs ⋮ An experiment on learning with limited information: nonconvergence, experimentation cascades, and the advantage of being slow. ⋮ Q-learning agents in a Cournot oligopoly model ⋮ A note on adjusted replicator dynamics in iterated games ⋮ Congestion allocation for distributed networks: an experimental study ⋮ An adaptive learning model with foregone payoff information ⋮ Evaluating the reliance on past choices in adaptive learning models ⋮ Non-probabilistic decision making with memory constraints ⋮ Learning and equilibrium transitions: stochastic stability in discounted stochastic fictitious play ⋮ Characterizing cautious choice ⋮ Mean and variance responsive learning ⋮ An experiment on case-based decision making ⋮ Learning under limited information. ⋮ Dynamic nonlinear pricing model based on adaptive and sophisticated learning ⋮ Evaluating generalizability and parameter consistency in learning models ⋮ Decision rules with bounded memory ⋮ Generalized reinforcement learning in perfect-information games ⋮ Prospect dynamics and loss dominance ⋮ Predicting how people play games: A simple dynamic model of choice ⋮ Learning, information, and sorting in market entry games: theory and evidence ⋮ Analyzing behavior implied by EWA learning: an emphasis on distinguishing reinforcement from belief learning ⋮ Multi-object auctions with package bidding: an experimental comparison of Vickrey and iBEA ⋮ Foregone with the wind: Indirect payoff information and its implications for choice ⋮ Convergence results on stochastic adaptive learning ⋮ Economists' models of learning ⋮ Evolving market structure: An ACE model of price dispersion and loyalty ⋮ Attainability of boundary points under reinforcement learning ⋮ Learning to play games in extensive form by valuation ⋮ Learning aspiration in repeated games ⋮ An adaptive learning model in coordination games ⋮ Aspiration-based and reciprocity-based rules in learning dynamics for symmetric normal-form games
Cites Work
- Maximin, leximin, and the protective criterion: Characterizations and comparisons
- Maxmin expected utility with non-unique prior
- Case-based optimization
- Subjective games and equilibria
- Quantal response equilibria for normal form games
- Stochastic Choice and Cardinal Utility
- Analysis of recursive stochastic algorithms
- Case-Based Decision Theory
- "Beliefs about Beliefs" without Probabilities
- Predicting how people play games: A simple dynamic model of choice
- Unnamed Item
- Unnamed Item
- Unnamed Item
- Unnamed Item
- Unnamed Item
- Unnamed Item
This page was built for publication: Payoff assessments without probabilities: a simple dynamic model of choice