On subgame perfect equilibria in turn-based reachability timed games (Q1996016)

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On subgame perfect equilibria in turn-based reachability timed games
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    On subgame perfect equilibria in turn-based reachability timed games (English)
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    2 March 2021
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    multiplayer turn-based timed games
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    reachability objectives
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    subgame perfect equilibria
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    constrained existence problem
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