On subgame perfect equilibria in turn-based reachability timed games (Q1996016)
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English | On subgame perfect equilibria in turn-based reachability timed games |
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On subgame perfect equilibria in turn-based reachability timed games (English)
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2 March 2021
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multiplayer turn-based timed games
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reachability objectives
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subgame perfect equilibria
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constrained existence problem
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