Pages that link to "Item:Q1366490"
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The following pages link to On the interpretation of decision problems with imperfect recall (Q1366490):
Displaying 50 items.
- Timing of messages and the Aumann conjecture: a multiple-selves approach (Q378321) (← links)
- Bounded memory and permanent reputations (Q392656) (← links)
- Learning with bounded memory in games (Q485768) (← links)
- Lost memories and useless coins: revisiting the absentminded driver (Q514617) (← links)
- Reminder game: indirectness in persuasion (Q516992) (← links)
- AGM-consistency and perfect Bayesian equilibrium. II: From PBE to sequential equilibrium (Q524981) (← links)
- Synchronizing diachronic uncertainty (Q548700) (← links)
- Modelling equilibrium play as governed by analogy and limited foresight (Q608549) (← links)
- Minimum memory for equivalence between \textit{ex ante} optimality and time-consistency (Q700118) (← links)
- Sleeping Beauty and the absent-minded driver (Q708810) (← links)
- Agreement and updating for self-locating belief (Q722027) (← links)
- Existence of valuation equilibria when equilibrium strategies cannot differentiate between equal ties (Q765230) (← links)
- Strategic absentmindedness in finitely repeated games (Q839890) (← links)
- A mathematical analysis of the Sleeping Beauty problem (Q842504) (← links)
- Existence of Nash equilibria in finite extensive form games with imperfect recall: A counterexample (Q926900) (← links)
- A ``super'' folk theorem for dynastic repeated games (Q957854) (← links)
- Trees and extensive forms (Q960254) (← links)
- Dynamic consistency in extensive form decision problems (Q1025660) (← links)
- Distributed games (Q1300674) (← links)
- A comment on the absent-minded driver paradox (Q1366491) (← links)
- On the expected value of games with absentmindedness (Q1366493) (← links)
- On ambiguities in the interpretation of game trees (Q1366494) (← links)
- More absentmindedness (Q1366495) (← links)
- The absent-minded driver (Q1366496) (← links)
- The forgetful passenger (Q1366497) (← links)
- The absent-minded driver's paradox: Synthesis and responses (Q1366498) (← links)
- Team-maxmin equilibria (Q1378009) (← links)
- Modeling belief in dynamic systems. I: Foundations (Q1389534) (← links)
- Randomization and simplification in dynamic decision-making. (Q1406467) (← links)
- A computer scientist looks at game theory. (Q1413213) (← links)
- Propositional logic of imperfect information: Foundations and applications (Q1422098) (← links)
- The category of node-and-choice preforms for extensive-form games (Q1615994) (← links)
- Anticipated stochastic choice (Q1640580) (← links)
- Approximating maxmin strategies in imperfect recall games using A-loss recall property (Q1726399) (← links)
- On equilibria in games with imperfect recall (Q1735741) (← links)
- A logical analysis of Monty Hall and Sleeping Beauty (Q1756594) (← links)
- Memory and perfect recall in extensive games (Q1885433) (← links)
- Dynamic interactive epistemology (Q1886744) (← links)
- Large extensive form games (Q1941979) (← links)
- Decision rules with bounded memory (Q1976444) (← links)
- Don't fool yourself to believe you won't fool yourself again (Q1978316) (← links)
- Limited focus in dynamic games (Q2002069) (← links)
- Cognitively-constrained learning from neighbors (Q2049463) (← links)
- Quantum absentminded driver problem revisited (Q2102236) (← links)
- Behavioral equivalence of extensive game structures (Q2173420) (← links)
- Limited cognitive ability and selective information processing (Q2178027) (← links)
- Backward induction in games without perfect recall (Q2212749) (← links)
- A revelation principle for obviously strategy-proof implementation (Q2212777) (← links)
- Epistemic GDL: a logic for representing and reasoning about imperfect information games (Q2238622) (← links)
- Imperfect recall and time inconsistencies: an experimental test of the absentminded driver ``paradox'' (Q2248907) (← links)