Pages that link to "Item:Q1890911"
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The following pages link to Learning to be imperfect: The ultimatum game (Q1890911):
Displayed 47 items.
- Sequential reciprocity in two-player, two-stage games: an experimental analysis (Q608537) (← links)
- Separating the hawks from the doves: evidence from continuous time laboratory games (Q654506) (← links)
- The evolution of fairness under an assortative matching rule in the ultimatum game (Q662275) (← links)
- Sophisticated experience-weighted attraction learning and strategic teaching in repeated games (Q697948) (← links)
- Does evolution solve the hold-up problem? (Q700125) (← links)
- Testing subgame perfection apart from fairness in ultimatum games (Q862841) (← links)
- Secure implementation experiments: Do strategy-proof mechanisms really work? (Q863276) (← links)
- Evolutionary dynamics in public good games (Q867683) (← links)
- Subgame perfection in ultimatum bargaining trees (Q926895) (← links)
- An evolutionary game theory explanation of ARCH effects (Q1027364) (← links)
- Strategy-specific barriers to learning and nonmonotonic selection dynamics (Q1268648) (← links)
- Reinterpreting arbitration's narcotic effect: An experimental study of learning in repeated bargaining (Q1272976) (← links)
- The dynamic (in)stability of backwards induction (Q1277092) (← links)
- Local stability of smooth selection dynamics for normal form games (Q1277465) (← links)
- Learning, matching, and aggregation (Q1279617) (← links)
- The indirect evolutionary approach to explaining fair allocations (Q1300672) (← links)
- Evolutionary stability of pure-strategy equilibria in finite games (Q1378026) (← links)
- Why imitate, and if so, how? A boundedly rational approach to multi-armed bandits (Q1381965) (← links)
- Will reasoning improve learning? (Q1389736) (← links)
- Aspiration adaptation in the ultimatum minigame. (Q1399525) (← links)
- Hope springs eternal: Learning and the stability of cooperation in short horizon repeated games. (Q1411031) (← links)
- Evolving market structure: An ACE model of price dispersion and loyalty (Q1583454) (← links)
- Subgame monotonicity in extensive form evolutionary games (Q1590683) (← links)
- Fairness, public good, and emotional aspects of punishment behavior (Q1774548) (← links)
- On the convergence of reinforcement learning (Q1779805) (← links)
- Endogenous fluctuations under evolutionary pressure in Cournot competition (Q1864816) (← links)
- Evolutionary dynamics and backward induction (Q1864824) (← links)
- Fairness and learning: An experimental examination (Q1867022) (← links)
- Learning in extensive-form games: Experimental data and simple dynamic models in the intermediate term (Q1890914) (← links)
- Cycles of learning in the centipede game (Q1972850) (← links)
- Evolutionary dynamics of Lewis signaling games: Signaling systems vs. partial pooling (Q2268781) (← links)
- On the evolutionary selection of sets of Nash equilibria (Q2370503) (← links)
- A tractable model of reciprocity and fairness (Q2371149) (← links)
- Experimenter demand effects in economic experiments (Q2379699) (← links)
- Learning in perturbed asymmetric games (Q2387315) (← links)
- Intergenerational mobility and macroeconomic history dependence (Q2469836) (← links)
- Quantal-response equilibrium models of the ultimatum bargaining game (Q2485485) (← links)
- No switchbacks: Rethinking aspiration-based dynamics in the ultimatum game (Q2502383) (← links)
- The propagation of chaos for interacting individuals in a large population (Q2507233) (← links)
- Forward induction and entry deterrence: an experiment (Q2642878) (← links)
- THE EVOLUTIONARY DYNAMICS OF FINANCIAL PRACTICES (Q4214150) (← links)
- Evolutionary game dynamics (Q4425392) (← links)
- Stationary distributions of noisy replicator dynamics in the Ultimatum game (Q4512973) (← links)
- Ultimatum bargaining behavior in Israel, Japan, Slovenia, and the United States: A social utility analysis (Q5931925) (← links)
- Analogies, adaptation, and anomalies (Q5938049) (← links)
- Adaptive learning versus punishment in ultimatum bargaining (Q5953414) (← links)
- Reference points and negative reciprocity in simple sequential games. (Q5954061) (← links)