Pages that link to "Item:Q1972596"
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The following pages link to Computing the nucleolus of min-cost spanning tree games is NP-hard. (Q1972596):
Displaying 20 items.
- On the core and nucleolus of directed acyclic graph games (Q526836) (← links)
- Path cooperative games (Q724748) (← links)
- Computing the least-core and nucleolus for threshold cardinality matching games (Q897924) (← links)
- Fair cost allocations under conflicts - a game-theoretic point of view - (Q924627) (← links)
- Computational complexity in additive hedonic games (Q1046065) (← links)
- Characterization sets for the nucleolus in balanced games (Q1694788) (← links)
- The nucleolus of arborescence games in directed acyclic graphs (Q1785328) (← links)
- NP-completeness in hedonic games (Q1886742) (← links)
- Computation of the Shapley value of minimum cost spanning tree games: P-hardness and polynomial cases (Q1926641) (← links)
- An algorithm to compute the nucleolus of shortest path games (Q1999962) (← links)
- Network disconnection games: a game theoretic approach to checkpoint evaluation in networks (Q2064296) (← links)
- Computing the nucleolus of weighted voting games in pseudo-polynomial time (Q2089798) (← links)
- On the complexity of nucleolus computation for bipartite \(b\)-matching games (Q2670922) (← links)
- Arboricity games: the core and the nucleolus (Q2687037) (← links)
- The Complexity of the Nucleolus in Compact Games (Q2828226) (← links)
- The Least-Core and Nucleolus of Path Cooperative Games (Q3196373) (← links)
- COALITION FORMATION GAMES: A SURVEY (Q3444827) (← links)
- Finding nucleolus of flow game (Q5896983) (← links)
- An efficient characterization of submodular spanning tree games (Q5918917) (← links)
- Computing the nucleolus of weighted cooperative matching games in polynomial time (Q5918923) (← links)