Pages that link to "Item:Q2366231"
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The following pages link to Ray shooting on triangles in 3-space (Q2366231):
Displaying 14 items.
- Watchman tours for polygons with holes (Q419503) (← links)
- A local search algorithm for ray-convex polyhedron intersection (Q429472) (← links)
- Linear data structures for fast ray-shooting amidst convex polyhedra (Q834599) (← links)
- Ray shooting and intersection searching amidst fat convex polyhedra in 3-space (Q934024) (← links)
- Stabbing isothetic boxes and rectangles in \(O(n\log n)\) time (Q1208431) (← links)
- Worst-case versus average case complexity of ray-shooting (Q1271535) (← links)
- On range searching with semialgebraic sets (Q1329188) (← links)
- On lines missing polyhedral sets in 3-space (Q1334933) (← links)
- Monte Carlo approximation of form factors with error bounded a priori (Q1355196) (← links)
- Local polyhedra and geometric graphs (Q1775780) (← links)
- A SUCCINCT 3D VISIBILITY SKELETON (Q3084691) (← links)
- Repetitive hidden-surface-removal for polyhedral scenes (Q5060145) (← links)
- On Ray Shooting for Triangles in 3-Space and Related Problems (Q5092511) (← links)
- ON THE EXPECTED SIZE OF THE 2D VISIBILITY COMPLEX (Q5386746) (← links)