The following pages link to On a network creation game (Q2943776):
Displaying 50 items.
- Celebrity games (Q313966) (← links)
- Heuristic decision making in network linking (Q322647) (← links)
- Network formation games with teams (Q333783) (← links)
- Network-formation games with regular objectives (Q342715) (← links)
- Non-cooperative optimization games in market-oriented overlay networks: an integrated model of resource pricing and network formation (Q352106) (← links)
- The price of anarchy in network creation games is (mostly) constant (Q372985) (← links)
- Some results of Christos Papadimitriou on internet structure, network routing, and web information (Q458485) (← links)
- Network formation for asymmetric players and bilateral contracting (Q503452) (← links)
- Network movement games (Q511922) (← links)
- The price of anarchy in bilateral network formation in an adversary model (Q521821) (← links)
- Extending the notion of rationality of selfish agents: second order Nash equilibria (Q533871) (← links)
- Topological implications of selfish neighbor selection in unstructured peer-to-peer networks (Q639277) (← links)
- Price of stability in survivable network design (Q647493) (← links)
- Bounded budget betweenness centrality game for strategic network formations (Q655424) (← links)
- Swap equilibria under link and vertex destruction (Q725098) (← links)
- Network design with weighted players (Q733733) (← links)
- On the price of anarchy for high-price links (Q777977) (← links)
- Some results of Maria Serna on strategic games: complexity of equilibria and models (Q826318) (← links)
- Strong equilibrium in cost sharing connection games (Q834855) (← links)
- Stability in the self-organized evolution of networks (Q848641) (← links)
- The structure of information networks (Q852336) (← links)
- Logit dynamics with concurrent updates for local interaction potential games (Q893316) (← links)
- Friend of my friend: network formation with two-hop benefit (Q904688) (← links)
- Good neighbors are hard to find: Computational complexity of network formation (Q934968) (← links)
- Non-cooperative facility location and covering games (Q964406) (← links)
- The path player game (Q1006556) (← links)
- Strong price of anarchy (Q1007765) (← links)
- Non-cooperative tree creation (Q1017908) (← links)
- An abstraction-refinement methodology for reasoning about network games (Q1630443) (← links)
- Incentive compatible and globally efficient position based routing for selfish reverse multicast in wireless sensor networks (Q1662512) (← links)
- Budget-constrained multi-battle contests: a new perspective and analysis (Q1704589) (← links)
- On network formation games with heterogeneous players and basic network creation games (Q1704859) (← links)
- \textsc{MassExodus}: modeling evolving networks in harsh environments (Q1715889) (← links)
- Strategic multiway cut and multicut games (Q1946494) (← links)
- A network pricing game for selfish traffic (Q1954204) (← links)
- Designing fast converging cost sharing methods for multicast transmissions (Q1959383) (← links)
- On the tree conjecture for the network creation game (Q1987511) (← links)
- Quantum games: a review of the history, current state, and interpretation (Q1994770) (← links)
- Equilibrium strategies for multiple interdictors on a common network (Q2028891) (← links)
- On the price of anarchy of two-stage machine scheduling games (Q2051911) (← links)
- Stability, efficiency, and contentedness of social storage networks (Q2177805) (← links)
- The price of stability for undirected broadcast network design with fair cost allocation is constant (Q2206821) (← links)
- A note on connectivity and stability in dynamic network formation (Q2223660) (← links)
- Introduction to computer science and economic theory (Q2253830) (← links)
- The max-distance network creation game on general host graphs (Q2257298) (← links)
- Evolutionary equilibrium in Bayesian routing games: specialization and niche formation (Q2268863) (← links)
- Two-group knapsack game (Q2268867) (← links)
- Cache me if you can: capacitated selfish replication games in networks (Q2300628) (← links)
- Strategic network formation through an intermediary (Q2322712) (← links)
- Geometric spanner games (Q2330124) (← links)