Pages that link to "Item:Q3075912"
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The following pages link to The modelling of particle systems with real shapes (Q3075912):
Displaying 13 items.
- Investigation of adequacy of multi-sphere approximation of elliptical particles for DEM simulations (Q351870) (← links)
- A novel quaternion integration approach for describing the behaviour of non-spherical particles (Q382726) (← links)
- Collision detection of convex polyhedra on the NVIDIA GPU architecture for the discrete element method (Q669790) (← links)
- Polygon-based contact description for modeling arbitrary polyhedra in the discrete element method (Q1734472) (← links)
- Granular packing: numerical simulation and the characterisation of the effect of particle shape (Q1937446) (← links)
- Investigation of modeling non-spherical particles by using spherical discrete element model with rolling friction (Q2420362) (← links)
- A study of shape non-uniformity and poly-dispersity in hopper discharge of spherical and polyhedral particle systems using the Blaze-DEM GPU code (Q2422918) (← links)
- Development of a convex polyhedral discrete element simulation framework for NVIDIA Kepler based GPUs (Q2517457) (← links)
- Efficient generation of densely packed convex polyhedra for 3D discrete and finite-discrete element methods (Q2952225) (← links)
- Industrial Scale Particle Simulations on the GPU Using the Blaze-DEM Code (Q4561315) (← links)
- Investigation of symmetric non-spherical particle shapes by applying low-resolution spherical harmonics (Q4968117) (← links)
- A procedure for efficient generation and behavioral evaluation of ultra‐packed ellipsoidal particle systems (Q6092190) (← links)
- A physically consistent discrete element method for arbitrary shapes using volume-interacting level sets (Q6116152) (← links)