Pages that link to "Item:Q1097699"
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The following pages link to A six-state minimal time solution to the Firing squad synchronization problem (Q1097699):
Displaying 50 items.
- Bounding the firing synchronization problem on a ring (Q596090) (← links)
- Firing squad synchronization problem in reversible cellular automata (Q671532) (← links)
- Leader election on two-dimensional periodic cellular automata (Q729998) (← links)
- A class of time-optimum FSSP algorithms for multi-dimensional cellular arrays (Q907212) (← links)
- A 4-states algebraic solution to linear cellular automata synchronization (Q963403) (← links)
- An efficient solution of the firing mob problem (Q1183587) (← links)
- A linear speed-up theorem for cellular automata (Q1193411) (← links)
- On the limit set of some universal cellular automata (Q1210540) (← links)
- Signals in one-dimensional cellular automata (Q1285793) (← links)
- Seven-state solutions to the firing squad synchronization problem (Q1342240) (← links)
- On optimal solutions to the firing squad synchronization problem (Q1349868) (← links)
- Automated theorem proving in mathematics. (Q1353941) (← links)
- Smaller solutions for the firing squad (Q1605305) (← links)
- Intrinsically universal \(n\)-dimensional quantum cellular automata (Q1757844) (← links)
- Partitioned quantum cellular automata are intrinsically universal (Q1761701) (← links)
- Faster synchronization in P systems (Q1761716) (← links)
- Theory of cellular automata: a survey (Q1779295) (← links)
- Computations on one-dimensional cellular automata (Q1817072) (← links)
- Simple 8-state minimal time solution to the firing squad synchronization problem (Q1826636) (← links)
- A new class of the smallest FSSP partial solutions for 1D rings of length \(n=2^k-1\) (Q2041690) (← links)
- Error detection and correction in firing squad synchronization problem (Q2086741) (← links)
- On hardest languages for one-dimensional cellular automata (Q2232270) (← links)
- Abstract geometrical computation. 11: Slanted firing squad synchronisation on signal machines (Q2243586) (← links)
- The firing squad synchronization problem with sub-generals (Q2350603) (← links)
- A single-copy minimal-time simulation of a torus of automata by a ring of automata (Q2384397) (← links)
- A new reconstruction and the first implementation of Goto's FSSP algorithm (Q2422859) (← links)
- Grids and universal computations on one-dimensional cellular automata (Q2629940) (← links)
- A Compositional Approach to Synchronize Two Dimensional Networks of Processors (Q2729630) (← links)
- Synchronizing square arrays in optimum-time (Q2869786) (← links)
- Minimum and non-Minimum Time Solutions to the Firing Squad Synchronization Problem (Q2944883) (← links)
- Time-Optimum Smaller-State Synchronizers for Cellular Automata (Q2944884) (← links)
- A New Optimum-Time Firing Squad Synchronization Algorithm for Two-Dimensional Rectangle Arrays: One-Sided Recursive Halving Based (Q3091468) (← links)
- Different time solutions for the firing squad synchronization problem on basic grid networks (Q3431435) (← links)
- THE FIRING SQUAD SYNCHRONIZATION PROBLEM ON SQUARES, TORUSES AND RINGS (Q3444850) (← links)
- An intrinsically non minimal-time Minsky-like 6-states solution to the Firing Squad synchronization problem (Q3514634) (← links)
- About 4-States Solutions to the Firing Squad Synchronization Problem (Q3541749) (← links)
- HOW TO SYNCHRONIZE THE ACTIVITY OF ALL COMPONENTS OF A P SYSTEM? (Q3542878) (← links)
- Cutting the Firing Squad Synchronization (Q4571177) (← links)
- A Seven-State Time-Optimum Square Synchronizer (Q4931212) (← links)
- Achieving Universal Computations on One-Dimensional Cellular Automata (Q4931277) (← links)
- Synchronization of 1-way connected processors (Q5055943) (← links)
- COMPUTATION OF A DETERMINANT AND A MATRIX PRODUCT IN CELLULAR AUTOMATA (Q5151295) (← links)
- Fast Synchronization in P Systems (Q5191165) (← links)
- Generalized FSSP on Hexagonal Tiling: Towards Arbitrary Regular Spaces (Q5501615) (← links)
- The firing squad synchronization problem on Cayley graphs (Q5915397) (← links)
- On time optimal solutions of the firing squad synchronization problem for two-dimensional paths (Q5941273) (← links)
- Constructible functions in cellular automata and their applications to hierarchy results (Q5958331) (← links)
- A design of generalized minimum-state-change FSSP algorithms and their implementations (Q6062008) (← links)
- Revisiting the cutting of the firing squad synchronization (Q6084230) (← links)
- Inductive definitions in logic versus programs of real-time cellular automata (Q6122593) (← links)