Pages that link to "Item:Q1399543"
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The following pages link to A global Newton method to compute Nash equilibria. (Q1399543):
Displaying 35 items.
- Computational analysis of perfect-information position auctions (Q523528) (← links)
- Formulating an \(n\)-person noncooperative game as a tensor complementarity problem (Q523577) (← links)
- Action-graph games (Q625044) (← links)
- Semidefinite programming for min-max problems and games (Q662286) (← links)
- Computation of the Nash equilibrium selected by the tracing procedure in \(N\)-person games (Q700098) (← links)
- A decomposition algorithm for \(N\)-player games (Q847797) (← links)
- Homotopy methods to compute equilibria in game theory (Q847802) (← links)
- Equilibrium tracing in strategic-form games (Q847803) (← links)
- Simple search methods for finding a Nash equilibrium (Q932813) (← links)
- Computing Nash equilibria by iterated polymatrix approximation (Q953636) (← links)
- Global Newton method for stochastic games (Q1001834) (← links)
- Symmetries and the complexity of pure Nash equilibrium (Q1004282) (← links)
- Successful Nash equilibrium agent for a three-player imperfect-information game (Q1651920) (← links)
- A mixed 0-1 linear programming approach to the computation of all pure-strategy Nash equilibria of a finite \(n\)-person game in normal form (Q1718839) (← links)
- Limited-trust equilibria (Q2028831) (← links)
- A differentiable path-following method to compute subgame perfect equilibria in stationary strategies in robust stochastic games and its applications (Q2076884) (← links)
- Complementarity enhanced Nash's mappings and differentiable homotopy methods to select perfect equilibria (Q2115252) (← links)
- Differential evolution particle swarm optimization algorithm based on good point set for computing Nash equilibrium of finite noncooperative game (Q2131540) (← links)
- A variant of Harsanyi's tracing procedures to select a perfect equilibrium in normal form games (Q2155890) (← links)
- Logit equilibrium as an approximation of Nash equilibrium (Q2183201) (← links)
- A differentiable homotopy method to compute perfect equilibria (Q2220655) (← links)
- Partially observable game-theoretic agent programming in Golog (Q2300459) (← links)
- Polynomial-time computation of exact correlated equilibrium in compact games (Q2347787) (← links)
- Newton's method for computing a normalized equilibrium in the generalized Nash game through fixed point formulation (Q2429460) (← links)
- A dynamic homotopy interpretation of the logistic quantal response equilibrium correspondence (Q2485481) (← links)
- Robust game theory (Q2492691) (← links)
- Graph Transduction as a Noncooperative Game (Q2885112) (← links)
- A Complementary Pivot Algorithm for Market Equilibrium under Separable, Piecewise-Linear Concave Utilities (Q3460332) (← links)
- Fast Algorithms for Rank-1 Bimatrix Games (Q4994178) (← links)
- A dynamical neural network approach for solving stochastic two-player zero-sum games (Q6077009) (← links)
- The computation of pairwise stable networks (Q6120904) (← links)
- Polytope-form games and index/degree theories for extensive-form games (Q6176749) (← links)
- Distributed Nash equilibrium seeking with stochastic event-triggered mechanism (Q6491072) (← links)
- A variant of the logistic quantal response equilibrium to select a perfect equilibrium (Q6582422) (← links)
- Globally and universally convergent price adjustment processes (Q6596155) (← links)