The following pages link to (Q3274599):
Displaying 50 items.
- Hybrid defensive resource allocations in the face of partially strategic attackers in a sequential defender-attacker game (Q257269) (← links)
- Symmetric games with only asymmetric equilibria (Q417715) (← links)
- Solving constrained matrix games with payoffs of triangular fuzzy numbers (Q692278) (← links)
- A local version of Karamardian's theorem on lower semicontinuous strictly quasiconvex functions (Q752006) (← links)
- Competitive environments and protective behavior (Q834868) (← links)
- Numerical solution of special matrix games (Q889170) (← links)
- Modeling secrecy and deception in a multiple-period attacker-defender signaling game (Q1046116) (← links)
- Silent-noisy marksmanship contest with random termination (Q1061022) (← links)
- Perturbation theory of completely mixed matrix games (Q1077338) (← links)
- On a duel with time lag and equal accuracy functions (Q1095049) (← links)
- Static game theory models and their applications in management science (Q1119191) (← links)
- A simplex based algorithm for the lexicographically extended linear maxmin problem (Q1150307) (← links)
- On a noisy-silent-versus-silent duel with equal accuracy functions (Q1166436) (← links)
- A two-person game of timing with random termination (Q1169413) (← links)
- Fictitious play applied to sequences of games and discounted stochastic games (Q1171009) (← links)
- The general nucleolus and the reduced game property (Q1196706) (← links)
- On the subject of non optimal play in zero sum extensive games: 'The trap phenomenon' (Q1234638) (← links)
- On optimal decisions under complete ignorance. A new criterion stronger than both Pareto and Maxmin (Q1243258) (← links)
- Noisy duel with uncertain existence of the shot (Q1245165) (← links)
- On the lexicographic minimax approach to location problems (Q1278138) (← links)
- Reducing the number of linear programs needed for solving the nucleolus problem of \(n\)-person game theory (Q1278742) (← links)
- Protective and prudent behaviour in games (Q1381967) (← links)
- Expository notes on computability and complexity in (arithmetical) games (Q1391661) (← links)
- A short solution to the many-player silent duel with arbitrary consolation prize (Q1622819) (← links)
- Pavlovian prisoner's dilemma-analytical results, the \textit{quasi}-regular phase and spatio-temporal patterns (Q1720080) (← links)
- Alfa-cut based linear programming methodology for constrained matrix games with payoffs of trapezoidal fuzzy numbers (Q1794336) (← links)
- Analysis of the \(N\)-card version of the game Le Her (Q1862202) (← links)
- A new perspective to the solution and creation of zero sum matrix game with matrix norms (Q2007790) (← links)
- Attacking the unknown weapons of a potential bomb builder: the impact of intelligence on the strategic interaction (Q2013341) (← links)
- On a solution of the discrete resource allocation game (Q2018637) (← links)
- AI-based competition of autonomous vehicle fleets with application to fleet modularity (Q2023971) (← links)
- Extended matrix norm method: applications to bimatrix games and convergence results (Q2096305) (← links)
- Game of constraints for evaluation of guaranteed composite system performance (Q2287059) (← links)
- Games of constraints for complex systems (Q2319683) (← links)
- Fair optimization and networks: a survey (Q2336590) (← links)
- Linear programming technique for solving interval-valued constraint matrix games (Q2438421) (← links)
- Optimal strategic reasoning with McNaughton functions (Q2453626) (← links)
- The genesis of differential games in light of Isaacs' contributions (Q2483987) (← links)
- Game-theoretic analysis of an ancient Chinese horse race problem (Q2583781) (← links)
- Open Problems on Search Games (Q2961395) (← links)
- PRISONER'S DILEMMA IN ONE-DIMENSIONAL CELLULAR AUTOMATA: VISUALIZATION OF EVOLUTIONARY PATTERNS (Q3528678) (← links)
- Stability in the gaming equation (Q3858018) (← links)
- Stochastic programs as non-zero sum games (Q3883911) (← links)
- Lexicographic quasiconcave multiobjective programming (Q4136967) (← links)
- Evolutionary Dynamics of Collective Action (Q4602966) (← links)
- Strong Coalitional Structure in an Open Vehicle Routing Game (Q4687470) (← links)
- Nash equilibrium in a stochastic model of two competing athletes (Q4964599) (← links)
- Penalty Method for Games of Constraints (Q5048465) (← links)
- Network routing for insurgency: An adversarial risk analysis framework (Q5300454) (← links)
- Mixed-strategy Nash equilibrium for a discontinuous symmetric<i>N</i>-player game (Q5374101) (← links)