-skeletons for a set of line segments in R^2
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\(\beta\)-skeletons for a set of line segments in \(\mathbb R^2\)
Abstract: -skeletons are well-known neighborhood graphs for a set of points. We extend this notion to sets of line segments in the Euclidean plane and present algorithms computing such skeletons for the entire range of values. The main reason of such extension is the possibility to study -skeletons for points moving along given line segments. We show that relations between -skeletons for , -skeleton (Gabriel Graph), and the Delaunay triangulation for sets of points hold also for sets of segments. We present algorithms for computing circle-based and lune-based -skeletons. We describe an algorithm that for computes the -skeleton for a set of segments in the Euclidean plane in time in the circle-based case and in in the lune-based one, where the construction relies on the Delaunay triangulation for , is a functional inverse of Ackermann function and denotes the maximum possible length of a Davenport-Schinzel sequence. When , the -skeleton can be constructed in a time. In the special case of , which is a generalization of Gabriel Graph, the construction can be carried out in a time.
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Cites work
- A linear-time construction of the relative neighborhood graph from the Delaunay triangulation
- Beta-skeletons have unbounded dilation
- Finding the upper envelope of n line segments in O(n log n) time
- scientific article; zbMATH DE number 2107521 (Why is no real title available?)
- Optimal and suboptimal robust algorithms for proximity graphs
- Straight skeletons for general polygonal figures in the plane
- The Relative Neighborhood Graph, with an Application to Minimum Spanning Trees
- The relative neighbourhood graph of a finite planar set
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Cited in
(7)- Output-sensitive algorithm for computing -skeletons
- New sequential and parallel algorithms for computing the \(\beta\)-spectrum
- New sequential and parallel algorithms for computing the -spectrum
- scientific article; zbMATH DE number 2086250 (Why is no real title available?)
- On the Spanning Ratio of Gabriel Graphs and beta-Skeletons
- How \({\beta}\)-skeletons lose their edges
- Fast algorithms for computing -skeletons and their relatives.
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