A Game Semantics of Idealized CSP
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Cites work
- A mathematical semantics for a nondeterministic typed lambda-calculus
- Communicating sequential processes
- Game theoretic analysis of call-by-value computation
- Games and full completeness for multiplicative linear logic
- scientific article; zbMATH DE number 1223609 (Why is no real title available?)
- scientific article; zbMATH DE number 1231510 (Why is no real title available?)
- scientific article; zbMATH DE number 1231564 (Why is no real title available?)
- scientific article; zbMATH DE number 1259144 (Why is no real title available?)
- scientific article; zbMATH DE number 1499102 (Why is no real title available?)
- On full abstraction for PCF: I, II and III
Cited in
(33)- Full abstraction for idealized Algol with passive expressions
- Game semantics and linear CPS interpretation
- Games and full abstraction for FPC.
- Higher-order linearisability
- Angelic semantics of fine-grained concurrency
- A game semantics of names and pointers
- Asynchronous games. II: The true concurrency of innocence
- A categorical semantics of higher order store
- Handshake games
- Full abstraction for fair testing in CCS (expanded version)
- A truly concurrent game model of the asynchronous -calculus
- Synchronous game semantics via round abstraction
- From CSP to game semantics
- Full abstraction without synchronization primitives
- Bad Variables Under Control
- scientific article; zbMATH DE number 1231510 (Why is no real title available?)
- scientific article; zbMATH DE number 1231564 (Why is no real title available?)
- scientific article; zbMATH DE number 1956521 (Why is no real title available?)
- Causality vs. interleavings in concurrent game semantics
- Transition systems over games
- Higher-order linearisability
- Abstract machines for game semantics, revisited
- Slot games: a quantitative model of computation
- Foundations of Software Science and Computation Structures
- Foundations of Software Science and Computation Structures
- Game Semantics for Higher-Order Concurrency
- Probabilistic game semantics
- CONCUR 2005 – Concurrency Theory
- The far side of the cube. An elementary introduction to game semantics
- A tale of additives and concurrency in game semantics
- Disentangling parallelism and interference in game semantics
- Saturating automata for game semantics
- A compositional theory of linearizability
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