A linear-time algorithm for the generation of trees
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Cites work
- A calculus for the random generation of labelled combinatorial structures
- A problem of arrangements
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- On context-free languages and push-down automata
- Patterns in trees
- The cycle lemma and some applications
- Uniform generation of a Motzkin word
Cited in
(37)- Generating binary trees of bounded height
- Generating binary trees at random
- A linear-time algorithm for the feasibility of pebble motion on trees
- Random generation of trees and other combinatorial objects
- Uniform random generation of decomposable structures using floating-point arithmetic
- Uniform generation of forests of restricted height
- Linear-time construction of treaps and Cartesian trees
- Uniform generation of a Motzkin word
- Generating random binary trees -- a survey
- Efficient random sampling of binary and unary-binary trees via holonomic equations
- Growing random uniform d-ary trees
- Random-bit optimal uniform sampling for rooted planar trees with given sequence of degrees and applications
- Uniform generation of a Schröder tree
- scientific article; zbMATH DE number 434865 (Why is no real title available?)
- Uniform Generation of Rooted Ordered Trees with Prescribed Degrees
- scientific article; zbMATH DE number 6622715 (Why is no real title available?)
- Generating rooted trees of m nodes uniformly at random
- Uniformly random tree generation
- scientific article; zbMATH DE number 4091527 (Why is no real title available?)
- scientific article; zbMATH DE number 700567 (Why is no real title available?)
- A Comparison of Random Binary Tree Generators
- A linear algorithm for compact box-drawings of trees
- Constant Time Generation of Free Trees
- scientific article; zbMATH DE number 6123089 (Why is no real title available?)
- Linear-time algorithm for sliding tokens on trees
- A linear time algorithm for the feasibility of pebble motion on trees
- Random generation of colored trees
- Linear-time generation of inhomogeneous random directed walks
- Graph-Theoretic Concepts in Computer Science
- Fast random generation of binary, t-ary and other types of trees
- Fast generation of unlabelled free trees using weight sequences
- Growing uniform planar maps face by face
- Slit-slide-sew bijections for constellations and quasiconstellations
- Simple random sampling of binary forests with fixed number of nodes and trees
- Simple random sampling of binary forests with fixed number of nodes and trees
- Generating binary trees with uniform probability
- Linear time tree codes
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