A linear-time algorithm to compute the triangular hull of a digital object
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Cites work
- A combinatorial technique for construction of triangular covers of digital objects
- An efficient algorithm for determining the convex hull of a finite planar set
- An optimal convex hull algorithm in any fixed dimension
- Asymptotics of the convex hull of spherically symmetric samples
- Convex hulls of spheres and convex hulls of disjoint convex polytopes
- Finding the convex hull facet by facet
- How good are convex hull algorithms?
- scientific article; zbMATH DE number 2129318 (Why is no real title available?)
- On the identification of the convex hull of a finite set of points in the plane
- Polyhedral approximation and practical convex hull algorithm for certain classes of voxel sets
- The quickhull algorithm for convex hulls
- The Ultimate Planar Convex Hull Algorithm?
Cited in
(7)- Triangular covers of a digital object
- A linear time combinatorial algorithm to compute the relative orthogonal convex hull of digital objects
- Convex and concave vertices on a simple closed curve in the triangular grid
- A combinatorial technique for construction of triangular covers of digital objects
- Rotations on the triangular grid: angles of changes of the neighborhood motion map
- Computing the minimal perimeter polygon for digital objects in the triangular tiling
- A simple and efficient preprocessing step for convex hull problem
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