A practical algorithm for the computation of the genus
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Abstract: We describe a practical algorithm to compute the (oriented) genus of a graph, give results of the program implementing this algorithm, and compare the performance to existing algorithms. The aim of this algorithm is to be fast enough for many applications instead of focusing on the theoretical asymptotic complexity. Apart from the specific problem and the results, the article can also be seen as an example how some design principles used to carefully develop and implement standard backtracking algorithms can still result in very competitive programs.
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Cites work
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Cited in
(11)- House of graphs 2.0: a database of interesting graphs and more
- Genus from sandpile torsor algorithm
- A Symbolic-Numeric Algorithm for Genus Computation
- Local extrema in genus-stratified graphs
- Calculating genus polynomials via string operations and matrices
- Stronger ILPs for the Graph Genus Problem.
- GENOM3CK: a library for genus computation of plane complex algebraic curves using knot theory
- New methods for finding minimum genus embeddings of graphs on orientable and non-orientable surfaces
- Generating maps on oriented surfaces using the homomorphism principle
- An efficient genus algorithm based on graph rotations
- The maximum and minimum genus of a multibranched surface
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