Algorithms, games, and evolution
From MaRDI portal
Recommendations
Cites work
Cited in
(19)- Bifurcation mechanism design -- from optimal flat taxes to better cancer treatments
- Sex with no regrets: how sexual reproduction uses a no regret learning algorithm for evolutionary advantage
- Public goods games in populations with fluctuating size
- Iteratively reweighted least squares and slime mold dynamics: connection and convergence
- Towards a runtime comparison of natural and artificial evolution
- The duality gap for two-team zero-sum games
- Efficient search and responsiveness trade-offs in a Markov chain model of evolution in dynamic environments
- The computational complexity of genetic diversity
- Gradient descent only converges to minimizers: non-isolated critical points and invariant regions
- Mutation, Sexual Reproduction and Survival in Dynamic Environments
- scientific article; zbMATH DE number 6866346 (Why is no real title available?)
- Limits for rumor spreading in stochastic populations
- Learning dynamics and the co-evolution of competing sexual species
- Inferring epistasis from genomic data with comparable mutation and outcrossing rate
- Darwin's algorithms
- Algorithms and complexity for computing Nash equilibria in adversarial team games
- The emergence of chaos in population game dynamics induced by comparisons
- Toward a unifying framework for evolutionary processes
- From Darwin to Poincaré and von Neumann: recurrence and cycles in evolutionary and algorithmic game theory
This page was built for publication: Algorithms, games, and evolution
Report a bug (only for logged in users!)Click here to report a bug for this page (MaRDI item Q2962243)