Algorithms for particle-field simulations with collisions
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Cites work
- A note on algorithms for billiard-ball dynamics
- A numerical study of the particle size distribution of an aerosol undergoing turbulent coagulation
- Collision statistics in an isotropic particle-laden turbulent suspension. Part 1. Direct numerical simulations
- Comments on "Method of flow graph simplification for the 16-point discrete Fourier Transform"
- Efficient algorithms for many-body hard particle molecular dynamics
- Fluid-particle flow: a symmetric formulation
- How to simulate billiards and similar systems
- scientific article; zbMATH DE number 5542185 (Why is no real title available?)
- scientific article; zbMATH DE number 3181013 (Why is no real title available?)
- scientific article; zbMATH DE number 1344763 (Why is no real title available?)
- scientific article; zbMATH DE number 3245332 (Why is no real title available?)
- INERTIAL PARTICLES IN A RANDOM FIELD
- Numerical considerations in simulating a turbulent suspension of finite-volume particles
- Stochastic Equations in Infinite Dimensions
- Which algorithm is better!
Cited in
(31)- A generalized particle algorithm for high velocity impact computations
- A heap-based algorithm for the study of one-dimensional particle systems.
- A fast moving least squares approximation with adaptive Lagrangian mesh refinement for large scale immersed boundary simulations
- Collective proposal distributions for nonlinear MCMC samplers: mean-field theory and fast implementation
- An optimal \(\mathcal{O}(N)\) scheme for simulations of colliding, particle-laden flows on unstructured grids
- Development of a particle collision algorithm for discontinuous Galerkin simulations of compressible multiphase flows
- New spatial decomposition method for accurate, mesh-independent agglomeration predictions in particle-laden flows
- A penalization method for the simulation of bubbly flows
- A hierarchic collision detection algorithm for simple Brownian dynamics
- From spheres to spheropolyhedra: generalized distinct element methodology and algorithm analysis
- A hierarchical hashing scheme for nearest neighbor search and broad-phase collision detection
- A discrete element based simulation framework to investigate particulate spray deposition processes
- A GENERALIZED CELL METHOD FOR HARD DISK MOLECULAR DYNAMICS SIMULATION OF POLYDISPERSE SYSTEMS
- A model for preferential concentration
- Analysis of an efficient algorithm for the hard-sphere problem
- Reversible simulations of elastic collisions
- An octree-based proxy for collision detection in large-scale particle systems
- Statistical descriptions of polydisperse turbulent two-phase flows
- Particle-based modeling of aggregation and fragmentation processes: fractal-like aggregates
- Computational Science - ICCS 2004
- A time-step-robust algorithm to compute particle trajectories in 3-D unstructured meshes for Lagrangian stochastic methods
- Parallel discrete molecular dynamics simulation with speculation and in-order commitment
- Efficient computation of particle-fluid and particle-particle interactions in compressible flow
- A multiple-heaps algorithm for parallel simulation of collision systems
- Neighbor list collision-driven molecular dynamics simulation for nonspherical hard particles. I: Algorithmic details
- Neighbor list collision-driven molecular dynamics simulation for nonspherical hard particles. II: Applications to ellipses and ellipsoids
- Cluster integration method in Lagrangian particle dynamics
- Restricted collision List method for faster direct simulation Monte-Carlo (DSMC) collisions
- A time-stepping scheme for inelastic collisions. Numerical handling of the nonoverlapping constraint.
- Applications of operator-splitting methods to the direct numerical simulation of particulate and free-surface flows and to the numerical solution of the two-dimensional elliptic Monte-Ampère equation
- Numerical simulation of a multi-store separation phenomenon: a fictitious domain approach
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