An algorithm for probabilistic alternating simulation
From MaRDI portal
Abstract: In probabilistic game structures, probabilistic alternating simulation (PA-simulation) relations preserve formulas defined in probabilistic alternating-time temporal logic with respect to the behaviour of a subset of players. We propose a partition based algorithm for computing the largest PA-simulation, which is to our knowledge the first such algorithm that works in polynomial time, by extending the generalised coarsest partition problem (GCPP) in a game-based setting with mixed strategies. The algorithm has higher complexities than those in the literature for non-probabilistic simulation and probabilistic simulation without mixed actions, but slightly improves the existing result for computing probabilistic simulation with respect to mixed actions.
Recommendations
- On probabilistic alternating simulations
- Probabilistic bisimulation and simulation algorithms by abstract interpretation
- A Space-Efficient Probabilistic Simulation Algorithm
- Deciding bisimilarity and similarity for probabilistic processes.
- Bisimulation and simulation algorithms on probabilistic transition systems by abstract interpretation
Cites work
- scientific article; zbMATH DE number 3870578 (Why is no real title available?)
- scientific article; zbMATH DE number 1306878 (Why is no real title available?)
- scientific article; zbMATH DE number 1927574 (Why is no real title available?)
- scientific article; zbMATH DE number 794262 (Why is no real title available?)
- scientific article; zbMATH DE number 2209335 (Why is no real title available?)
- A Space-Efficient Probabilistic Simulation Algorithm
- A new polynomial-time algorithm for linear programming
- Algorithms for game metrics
- Alternating-time temporal logic
- Concurrent reachability games
- Correcting a Space-Efficient Simulation Algorithm
- Deciding bisimilarity and similarity for probabilistic processes.
- Flow Faster: Efficient Decision Algorithms for Probabilistic Simulations
- From bisimulation to simulation: Coarsest partition problems
- Game Refinement Relations and Metrics
- On probabilistic alternating simulations
- Quantitative solution of omega-regular games
- Quantitative verification and control via the mu-calculus.
- Simulation-based minimization
- Stochastic Games
- The complexity of quantitative concurrent parity games
- Theory of games and economic behavior.
Cited in
(5)- Flow Faster: Efficient Decision Algorithms for Probabilistic Simulations
- On probabilistic alternating simulations
- Reversible algorithm of simulating multivariate densities with multi-hump
- An Algorithm to Simulate VMA Processes Having a Spectrum with Fixed Condition Number
- Automatic verification of competitive stochastic systems
This page was built for publication: An algorithm for probabilistic alternating simulation
Report a bug (only for logged in users!)Click here to report a bug for this page (MaRDI item Q2891387)