An experiment on learning in a multiple games environment
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Cites work
- A Categorical Model of Cognition and Biased Decision Making
- An experiment on case-based decision making
- An experimental study of coordination and learning in iterated two-market entry games
- Analogies, adaptation, and anomalies
- Analogy-based expectation equilibrium
- Between-game rule learning in dissimilar symmetric normal-form games
- Can you guess the game you are playing?
- Case-Based Decision Theory
- Case-based optimization
- Experientia Docet: Professionals Play Minimax in Laboratory Experiments
- Extrapolation and structural similarity in games
- Feedback spillover and analogy-based expectations: A multi-game experiment
- Fictitious play by cases
- How to play \((3\times 3)\)-games.: A strategy method experiment.
- Learning across games
- Learning and transfer in signaling games
- Manipulative auction design
- Revisiting games of incomplete information with analogy-based expectations
- Semiorders and a Theory of Utility Discrimination
- Similarity and decision-making under risk (Is there a utility theory resolution to the Allais paradox?)
- The Evolution of Conventions
- The Structure of Nash Equilibrium in Repeated Games with Finite Automata
Cited in
(20)- Multi-state choices with aggregate feedback on unfamiliar alternatives
- A survey on nonstrategic models of opinion dynamics
- Feature-based choice and similarity perception in normal-form games: an experimental study
- Meaningful learning in weighted voting games: an experiment
- Learning strategic environments: An experimental study of strategy formation and transfer
- Behavioral spillovers and cognitive load in multiple games: an experimental study
- Innovation adoption and collective experimentation
- Plasticity of strategic sophistication in interactive decision-making
- Learning across games
- Non-equilibrium play in centipede games
- Extrapolation and structural similarity in games
- Eureka Learning: heuristics and response time in perfect information games
- Rule rationality
- King of the Hill: giving backward induction its best shot
- Equilibrium selection with coupled populations in hawk-dove games: theory and experiment in continuous time
- Applying ``theory of mind: theory and experiments
- The market for talent: competition for resources and self-governance in teams
- Optimal Off-line Experimentation for Games
- Experience in public goods experiments
- Feedback spillover and analogy-based expectations: A multi-game experiment
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