An improved bound for the tree conjecture in network creation games
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Abstract: We study Nash equilibria in the network creation game of Fabrikant et al.[10]. In this game a vertex can buy an edge to another vertex for a cost of , and the objective of each vertex is to minimize the sum of the costs of the edges it purchases plus the sum of the distances to every other vertex in the resultant network. A long-standing conjecture states that if then every Nash equilibrium in the game is a spanning tree. We prove the conjecture holds for any .
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Cites work
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Cited in
(6)- On the tree conjecture for the network creation game
- The max-distance network creation game on general host graphs
- On the tree conjecture for the network creation game
- On tree equilibria in max-distance network creation games
- On the PoA Conjecture: Trees versus Biconnected Components
- One n remains to settle the tree conjecture
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