Applications of Algebra for Some Game Theoretic Problems
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Cites work
- A globally convergent algorithm to compute all Nash equilibria for \(n\)-person games
- Algorithms in Algebraic Number Theory
- Computing equilibria with group actions
- Computing equilibria: a computational complexity perspective
- Equilibrium Points of Bimatrix Games
- Fast Decomposition of Polynomials with Known Galois Group
- Finding all Nash equilibria of a finite game using polynomial algebra
- Homotopy methods to compute equilibria in game theory
- Nash equilibria in random games
- Oddness of the number of equilibrium points: a new proof
- On the Efficiency of Newton's Method in Approximating All Zeros of a System of Complex Polynomials
- The development of Galois theory from Lagrange to Artin
- The Expected Number of Nash Equilibria of a Normal Form Game
- The maximal number of regular totally mixed Nash equilibria
- The number of roots of a system of equations
- Universality of Nash Equilibria
Cited in
(7)- A generalized Möbius transform of games on MV-algebras and its application to a Cimmino-type algorithm for the core
- Max Plus Algebra, Optimization and Game Theory
- Algebraic hyper-structures associated to Nash equilibrium point and applications
- scientific article; zbMATH DE number 2151184 (Why is no real title available?)
- Algebraic solutions to completely mixed Nash equilibria in a 0-1 game
- Computing equilibria with group actions
- Finding all Nash equilibria of a finite game using polynomial algebra
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