Approximating uniform triangular meshes in polygons.
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Cites work
- A Delaunay Refinement Algorithm for Quality 2-Dimensional Mesh Generation
- A Quadratic Time Algorithm for the Minmax Length Triangulation
- Approximation schemes for covering and packing problems in image processing and VLSI
- Clustering to minimize the maximum intercluster distance
- Generalized Delaunay triangulation for planar graphs
- scientific article; zbMATH DE number 1182895 (Why is no real title available?)
- scientific article; zbMATH DE number 1786513 (Why is no real title available?)
- Linear-size nonobtuse triangulation of polygons
- On a Problem of Heilbronn
- Provably good mesh generation
- The NP-completeness column: An ongoing guide
- TRIANGULATING POLYGONS WITHOUT LARGE ANGLES
Cited in
(8)- Triangulating a convex polygon with fewer number of non-standard bars
- scientific article; zbMATH DE number 1696619 (Why is no real title available?)
- scientific article; zbMATH DE number 1786513 (Why is no real title available?)
- Meshes preserving minimum feature size
- Optimal Triangulation with Steiner Points
- Polygonal Curve Approximation Using Grid Points with Application to a Triangular Mesh Generation with Small Number of Different Edge Lengths
- Computing and Combinatorics
- An inequality on the edge lengths of triangular meshes
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