Burning Two Worlds: Algorithms for Burning Dense and Tree-like Graphs

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Abstract: Graph burning is a simple model for the spread of social influence in networks. The objective is to measure how quickly a fire (e.g., a piece of fake news) can be spread in a network. The burning process takes place in discrete rounds. In each round, a new fire breaks out at a selected vertex and burns it. Meanwhile, the old fires extend to their neighbours and burn them. A burning schedule selects where the new fire breaks out in each round, and the burning problem asks for a schedule that burns all vertices in a minimum number of rounds, termed the burning number of the graph. The burning problem is known to be NP-hard even when the graph is a tree or a disjoint set of paths. For connected graphs, it has been conjectured that burning takes at most lceilsqrtnceil rounds. We approach the algorithmic study of graph burning from two directions. First, we consider graphs with minimum degree delta. We present an algorithm that burns any graph of size n in at most sqrtfrac24ndelta+1 rounds. In particular, for dense graphs with deltainTheta(n), all vertices are burned in a constant number of rounds. More interestingly, even when delta is a constant that is independent of the graph size, our algorithm answers the graph-burning conjecture in the affirmative by burning the graph in at most lceilsqrtnceil rounds. Next, we consider burning graphs with bounded path-length or tree-length. These include many graph families including connected interval graphs and connected chordal graphs. We show that any graph with path-length pl and diameter d can be burned in lceilsqrtd−1ceil+pl rounds. Our algorithm ensures an approximation ratio of 1+o(1) for graphs of bounded path-length. We introduce another algorithm that achieves an approximation ratio of 2+o(1) for burning graphs of bounded tree-length.












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