Computing Game Metrics on Markov Decision Processes
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Cited in
(19)- Polynomial-time algorithms for computing distances of fuzzy transition systems
- Computing branching distances with quantitative games
- Fixpoint theory -- upside down
- Deciding probabilistic bisimilarity distance one for probabilistic automata
- Algorithms for game metrics
- Computing behavioral distances, compositionally
- Algorithms for Game Metrics
- Bisimulation metrics for continuous Markov decision processes
- Game Refinement Relations and Metrics
- Converging from branching to linear metrics on Markov chains
- Deciding probabilistic bisimilarity distance one for probabilistic automata
- The complexity of computing a bisimilarity pseudometric on probabilistic automata
- Bisimulation for Markov decision processes through families of functional expressions
- Simulation Hemi-metrics between Infinite-State Stochastic Games
- Long-term values in Markov decision processes and repeated games, and a new distance for probability spaces
- Computing probabilistic bisimilarity distances for probabilistic automata
- Computing probabilistic bisimilarity distances for probabilistic automata
- Sound approximate and asymptotic probabilistic bisimulations for PCTL
- Fixpoint Theory -- Upside Down
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