Computing Stuttering Simulations
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Abstract: Stuttering bisimulation is a well-known behavioral equivalence that preserves CTL-X, namely CTL without the next-time operator X. Correspondingly, the stuttering simulation preorder induces a coarser behavioral equivalence that preserves the existential fragment ECTL-{X,G}, namely ECTL without the next-time X and globally G operators. While stuttering bisimulation equivalence can be computed by the well-known Groote and Vaandrager's [1990] algorithm, to the best of our knowledge, no algorithm for computing the stuttering simulation preorder and equivalence is available. This paper presents such an algorithm for finite state systems.
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Cites work
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Cited in
(6)- Investigating single-type structural elements of a component Petri net during component modeling and analysis of a complex system with parallelism
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- Cooking Your Own Parity Game Preorders Through Matching Plays
- Model Checking Software
- Game-theoretic simulation checking tool
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