Computing smooth surface contours with accurate topology
From MaRDI portal
Recommendations
- Adaptive contouring of three-dimensional surfaces
- Piecewise algebraic surface computation and smoothing from a discrete model
- Efficient surface reconstruction from contours based on two-dimensional Delaunay triangulation
- Sampling and meshing a surface with guaranteed topology and geometry
- Surfaces from contours
Cited in
(6)- Smooth shapes with spherical topology: beyond traditional modeling, efficient deformation, and interaction
- Visible region extraction from a sequence of rational Bézier surfaces
- Vector graphics animation with time-varying topology
- Robust Topological Operations for Dynamic Explicit Surfaces
- Topologically correct intersection curves of two trimmed quadrics with tolerance control
- Flexible isosurfaces: Simplifying and displaying scalar topology using the contour tree
This page was built for publication: Computing smooth surface contours with accurate topology
Report a bug (only for logged in users!)Click here to report a bug for this page (MaRDI item Q4981901)